myeffort Level 1 of the Dungeon (0, 0, D:1) 14 arrows (-49, 2, D:1) 20 arrows (-7, 17, D:1) a +0 mace (-35, 28, D:1) 9 arrows (-52, 29, D:1) a +0 mace (-4, 30, D:1) 17 sling bullets (-32, 41, D:1) a +0 short sword (-29, 42, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, 1, D:2) 26 bolts (-5, 3, D:2) a +0 dagger (-5, 4, D:2) a +0 dagger (-20, 5, D:2) a +0 ring mail (14, 14, D:2) a +0 club (-20, 23, D:2) a +0 scale mail (-11, 23, D:2) a plain deck of war (24, 23, D:2) a +0 robe (17, 27, D:2) a +0 club (-13, 29, D:2) a +0 whip (16, 30, D:2) a troll hide (-24, 31, D:2) a +0 dagger (0, 36, D:2) a +0 club (15, 39, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 27 arrows (-16, 1, D:3) a +0 spear (-29, 2, D:3) a +0 robe (-9, 11, D:3) a +0 club (-18, 12, D:3) a +0 club (14, 14, D:3) a +0 dagger of speed 21 arrows (-15, 23, D:3) a +0 club (24, 25, D:3) a +0 giant club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (-7, 4, D:4) a +0 club (-45, 14, D:4) 15 arrows (-48, 18, D:4) 24 arrows (-16, 19, D:4) a cursed +0 leather armour (-44, 21, D:4) 15 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 club (15, 1, D:5) a +0 leather armour a +0 hand axe (17, 10, D:5) a +0 short sword a +0 robe (15, 15, D:5) a +0 short sword (16, 15, D:5) a +0 mace (5, 17, D:5) a +0 hand axe (14, 17, D:5) a +0 short sword a +0 ring mail (6, 18, D:5) a +0 shield (-1, 19, D:5) 21 poisoned sling bullets (14, 25, D:5) a +0 hand axe (15, 28, D:5) a +0 flail (38, 28, D:5) a +0 whip (14, 29, D:5) a cursed +0 club (-15, 37, D:5) a +0 falchion a +0 leather armour (14, 41, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +2 trident of venom (-31, 11, D:6) a +0 cutlass (0, 11, D:6) a +0 club (-23, 13, D:6) a +0 club (-22, 13, D:6) a +0 leather armour (-22, 14, D:6) a +0 dagger a +0 robe (-24, 21, D:6) a bat skeleton (0, 33, D:6) the +5 short sword of the Heavens {flame, rC+ Stlth++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you much more stealthy. (10, 37, D:6) a +0 ring mail (11, 40, D:6) a +0 cutlass (-34, 42, D:6) a +0 club (3, 44, D:6) a +0 short sword (-3, 45, D:6) a +0 leather armour (-56, 46, D:6) 2 scrolls of magic mapping