n00bb0dy the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a plain deck of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an Akashic Record (75, 2, D) a +0 falchion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (61, 3, D) an uncursed staff of summoning (73, 3, D) (unseen) (74, 3, D) a +4 vampiric short sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (8, 9, D) a +0 leather armour a +0 flail (61, 9, D) a cursed ring of loudness (70, 9, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (71, 9, D) the +7 long sword "Dragonbane" {slice, Str-2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+4). (62, 10, D) an uncursed staff of earth (70, 10, D) a +5 flail of protection (72, 10, D) a +3 chain mail of cold resistance (70, 16, D) a chunk of flesh (71, 17, D) an uncursed ring of protection from magic (71, 18, D) a +4 hunting sling of flaming (72, 18, D) a +0 dagger (70, 20, D) a +0 scythe a +0 robe the human skeleton of Sigmund (71, 20, D) a +0 flail a +0 robe a +2 dagger of speed the cursed +0 triple crossbow "Syschew" {speed, MP-9 Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It affects your magic capacity (-9). It has a curse placed upon it. a +0 robe (72, 21, D) a +0 short sword (unseen) (73, 22, D) an uncursed staff of poison a +0 robe (70, 24, D) a chunk of flesh (71, 27, D) a lantern of shadows (72, 27, D) an uncursed staff of power (73, 27, D) a sack of spiders (71, 28, D) the +6 hunting sling "Ekuh" {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (72, 28, D) a scroll of holy word (73, 28, D) a +0 animal skin