n00bb0dy the Dungeon (7, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +4 blowgun of Fimbulwinter {speed, rElec MP+9 Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. Cheibriados disapproves of the use of such an item. (68, 1, D) a +0 mace (69, 1, D) a +2 chain mail of cold resistance (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +0 leather armour of cold resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) a +0 shortbow 14 arrows (74, 3, D) a +0 shortbow 29 arrows (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (67, 5, D) a +0 falchion (68, 5, D) the +5 scimitar "Efiruil" {elec, rC- MP+9 Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (74, 5, D) an arrow (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (61, 9, D) the +12 chain mail of Egur {rElec rN+ Int-3 Dex+4} It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. (63, 9, D) a +0 trident (71, 9, D) a +2 broad axe of electrocution (72, 9, D) a +3 scale mail of magic resistance (61, 10, D) a cursed -3 trident (72, 10, D) a +0 helmet of see invisible (60, 11, D) a +0 trident (61, 11, D) a +0 trident (62, 11, D) a +1 antimagic glaive (61, 17, D) a +0 short sword (72, 17, D) an uncursed staff of death (73, 17, D) a plain deck of wonders (63, 18, D) a quicksilver dragon armour (71, 18, D) a crystal ball of energy (73, 18, D) a +0 vampiric spear (62, 22, D) a +2 great sword of freezing an orc skeleton (72, 22, D) a +0 spear (63, 23, D) an uncursed staff of power a +0 hand axe a +0 hand crossbow of flaming a +0 chain mail (64, 23, D) a +0 vampiric dagger a +0 robe a +0 hand axe a +0 plate armour an orc skeleton (72, 23, D) a +0 quarterstaff a +0 robe (73, 23, D) a +0 rapier a +0 robe (64, 24, D) a +0 flail a +5 shortbow of freezing a +0 ring mail a +0 hand axe (62, 27, D) a +4 broad axe of chopping (63, 27, D) a +2 arbalest of freezing (64, 27, D) a phantom mirror a crystal ball of energy a disc of storms a plain deck of wonders a plain deck of wonders {drawn: 1} (65, 27, D) a scroll of brand weapon (71, 27, D) a +4 dagger of flaming (64, 28, D) an uncursed ring of magical power (71, 28, D) the +2 war axe of the Shining Light {chop, rPois rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from poison. (74, 29, D) a +1 long sword of distortion a +0 arbalest (71, 31, D) a cursed -1 dire flail a +0 dire flail 2 large rocks (72, 31, D) a bolt (71, 32, D) a large rock (72, 32, D) 2 bolts (73, 32, D) a +0 long sword a +2 hunting sling of freezing a +0 chain mail (62, 33, D) a +0 trident (64, 33, D) 3 large rocks a cyclops corpse (71, 33, D) 2 bolts (62, 34, D) a hippogriff skeleton (63, 34, D) 3 arrows a large rock (64, 34, D) a cursed +0 shortbow 19 arrows (71, 34, D) a bolt (72, 34, D) a large rock (73, 34, D) 2 large rocks (69, 37, D) a plain deck of war (70, 37, D) 3 royal jellies (72, 37, D) a +0 trident (73, 37, D) a legendary deck of defence (70, 38, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (71, 38, D) a book of Ice (72, 38, D) a +1 cloak of invisibility (73, 38, D) the cursed +0 long sword "Uqodir" {elec, *Confuse rPois Str+4 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+6). It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it.