n00bb0dy the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a +2 ring of evasion a +3 rapier of distortion (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed ring of fire (73, 2, D) an uncursed ring of sustain attributes (75, 2, D) the +11 hand crossbow of Hatred {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (6, 5, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (73, 5, D) an arrow (74, 5, D) a +0 longbow (still there?) an arrow (still there?) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 long sword (61, 9, D) the +2 hand crossbow of the Morning {flame, rF- Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. (63, 9, D) a +2 rapier of freezing (70, 9, D) an uncursed staff of fire (71, 9, D) an uncursed ring of protection from fire (72, 9, D) an uncursed staff of conjuration (62, 10, D) a +2 great mace of protection (70, 10, D) the +6 scale mail of Starshine {MR+ rCorr SInv} It affects your resistance to hostile enchantments. It lets you see invisible. It protects you from acid and corrosion. (72, 10, D) a +1 vampiric rapier (61, 17, D) a +3 leather armour of cold resistance (64, 17, D) an uncursed staff of air (71, 17, D) a disc of storms (62, 18, D) a +3 scimitar of holy wrath (63, 18, D) a +0 halberd of venom (73, 18, D) a +0 long sword a +0 plate armour a +0 shield a +4 vampiric glaive (73, 21, D) an arrow of frost a +0 arbalest 24 bolts (72, 22, D) a +0 longbow (unseen) (74, 23, D) a +1 spear of venom a +0 great sword a +0 plate armour (75, 23, D) a +0 great mace a +0 plate armour (75, 24, D) an arrow of frost (61, 27, D) a +0 mace (62, 27, D) a +5 dagger of venom (63, 27, D) the Tome of Helpful Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Regeneration Charms/Necromancy 3 c - Ozocubu's Armour Charms/Ice 3 d - Conjure Flame Conjuration/Fire 3 e - Spectral Weapon Hexes/Charms 3 f - Delayed Fireball Conjuration/Fire 7 (64, 27, D) an uncursed staff of air (65, 27, D) an uncursed staff of fire (71, 27, D) a phantom mirror (72, 27, D) a +2 ice dragon armour (73, 27, D) a +4 morningstar of draining (63, 28, D) a +1 pearl dragon armour (64, 28, D) a +5 scimitar of slicing (71, 28, D) a cursed ring of protection from fire (72, 28, D) a +3 rapier of holy wrath (73, 28, D) a +1 broad axe of electrocution (72, 30, D) a +0 trident (70, 31, D) 2 large rocks (73, 31, D) a +0 shortbow (unseen) (72, 32, D) 2 large rocks an arrow (72, 34, D) an arrow