n00bb0dy the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a +2 scale mail of poison resistance (67, 1, D) a +1 plate armour of poison resistance (68, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the +2 scale mail of Coutz {rElec rF+ Dex-2} It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (73, 2, D) a +1 hunting sling of flaming (75, 2, D) a +1 halberd of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (67, 5, D) a +1 mace of protection a +0 robe (68, 5, D) a +0 dagger a +0 robe (1, 6, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (69, 6, D) a +0 short sword a +1 hand crossbow of evasion a cursed +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword a scroll of blinking a potion of berserk rage a potion of haste (61, 9, D) a +0 dagger (62, 9, D) a +0 short sword (70, 9, D) a +3 halberd of distortion (72, 9, D) a +2 halberd of protection (62, 10, D) an ornate deck of defence (70, 10, D) an uncursed ring of stealth (72, 10, D) a +5 trident of flaming (63, 11, D) a +2 demon trident of electrocution (62, 12, D) a +3 quarterstaff of draining a +0 long sword a +0 ring mail (63, 13, D) a +0 long sword a cursed +0 scale mail (61, 17, D) a +1 demon whip of flaming (62, 17, D) a +0 dagger (63, 17, D) a +0 glaive (64, 17, D) the +3 arbalest of Osomall {penet, rC++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. (71, 17, D) an uncursed staff of fire (72, 17, D) a +5 scimitar of holy wrath (62, 18, D) a +0 dagger (63, 18, D) a +3 short sword (72, 18, D) an uncursed staff of wizardry (73, 18, D) an uncursed staff of earth (61, 20, D) a +0 scythe a +0 robe (62, 21, D) a +3 rapier of speed (63, 21, D) a +2 flail of protection a cursed +0 leather armour an uncursed staff of wizardry a +0 robe (64, 21, D) a +5 lajatang of electrocution a cursed +0 robe a +3 quarterstaff of chaos a +0 cloak (62, 22, D) an uncursed staff of death a +0 robe (61, 27, D) a +0 war axe of flaming (62, 27, D) the +10 scimitar of Contention {flame, MP+9 Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). (63, 27, D) an uncursed staff of cold (64, 27, D) a disc of storms (71, 27, D) the +3 scale mail of Rifat Rir {Int+4} It affects your intelligence (+4). (73, 27, D) an uncursed ring of protection from fire (62, 28, D) the cursed +0 battleaxe of the Mushroom {chop, +Fly Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you see invisible. It lets you fly. It has a curse placed upon it. (73, 28, D) a +2 falchion of holy wrath (74, 30, D) a +5 shortbow of flaming (63, 32, D) a +0 halberd (49, 37, D) a +3 short sword of draining (50, 37, D) the +2 helmet "Maqun" {rCorr MP+9 Str+3} It affects your strength (+3). It affects your magic capacity (+9). It protects you from acid and corrosion. (51, 37, D) a +1 executioner's axe of chopping (52, 37, D) an uncursed staff of fire (53, 37, D) the ring "Efebi" {rC+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. (59, 37, D) the +0 buckler of the Oligarchy {rN+ Regen+ Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It protects you from negative energy. It increases your rate of regeneration. (62, 37, D) a +5 blowgun (69, 37, D) an uncursed amulet of stasis (71, 37, D) a phantom mirror (72, 37, D) an uncursed staff of poison (73, 37, D) a crystal ball of energy (49, 38, D) a cursed ring of loudness (50, 38, D) a plain deck of summoning (51, 38, D) an uncursed staff of earth (52, 38, D) a +2 rapier of draining (53, 38, D) a cursed amulet of the gourmand (59, 38, D) a +3 glaive of venom (60, 38, D) the cursed +0 hand crossbow "Boxkucio" {flame, Str+6 Int-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-5). It has a curse placed upon it. (61, 38, D) a +2 scythe of venom (70, 38, D) the +5 scythe "Conservator" {venom, +Fly rPois MR+ Stlth-} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (71, 38, D) a +2 helmet of see invisible (72, 38, D) a +0 short sword of flaming (73, 38, D) a disc of storms (71, 40, D) a +0 trident a +0 robe (71, 41, D) a +0 short sword a +0 robe (59, 42, D) a shapeshifter corpse (61, 44, D) a shapeshifter corpse (60, 45, D) a glowing shapeshifter corpse