n00bb0dy the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 leather armour of cold resistance (62, 1, D) an uncursed ring of protection from fire (67, 1, D) a +5 great sword of holy wrath (68, 1, D) a +4 quarterstaff of protection (69, 1, D) a +0 flail of crushing (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +4 plate armour of magic resistance (75, 2, D) the +8 chain mail of Fortitude {Regen+ Str+5 Int-4} It affects your strength (+5). It affects your intelligence (-4). It increases your rate of regeneration. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) an uncursed staff of poison (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (3, 6, D) the +6 shillelagh "Devastator" {shatter} the +10 dark maul {crush} It inflicts extra damage upon your enemies. (4, 6, D) a +3 large shield (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (5, 7, D) a +0 leather armour a +0 flail (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (63, 9, D) a sack of spiders (70, 9, D) an uncursed staff of conjuration (71, 9, D) a +7 great sword of freezing (72, 9, D) the +3 shortbow of Ishorgh {velocity, rF++ MP+9 Int+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It greatly protects you from fire. It affects your magic capacity (+9). (70, 10, D) a cursed -3 ring of strength (60, 11, D) a +0 dagger a +0 robe (61, 11, D) a +1 dagger of venom a +0 robe an orc corpse (59, 12, D) a +0 short sword a +2 shortbow of flaming (62, 12, D) a +1 long sword of holy wrath (70, 12, D) a sheep skeleton (71, 17, D) a +2 battleaxe of draining (72, 17, D) Sif Muna's Papyrus of Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Freezing Cloud Conjuration/Ice/Air 6 (73, 17, D) a +3 battleaxe of freezing (71, 18, D) a Grand Grimoire (72, 18, D) 2 potions of haste (73, 18, D) the Handbook of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Iron Shot Conjuration/Earth 6 d - Orb of Destruction Conjuration 7