n00bb0dy the Dungeon (2, 3, D) a +2 quarterstaff (3, 3, D) a +2 dagger (4, 3, D) a +2 hand axe (2, 4, D) a +2 falchion (3, 4, D) a +2 mace (4, 4, D) a +2 trident (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (8, 9, D) a +0 flail of crushing (9, 9, D) a +0 dagger of venom (8, 10, D) a +0 long sword of flaming (9, 10, D) a +0 trident of piercing (8, 11, D) a +0 quarterstaff of protection (9, 11, D) a +2 hand axe of freezing (5, 12, D) a +1 robe (8, 12, D) a +3 chain mail (9, 12, D) a +2 plate armour (22, 12, D) a hound skeleton (0, 17, D) a cursed +0 mace a +0 hand axe of freezing a cursed +0 scale mail a +0 morningstar (1, 17, D) a cursed -3 dagger a +0 club a +0 dagger a +0 robe (2, 18, D) a +0 leather armour a +0 scythe a +0 robe (8, 19, D) a +0 spear a +0 scale mail (17, 19, D) a +3 plate armour (18, 19, D) a +0 pair of gloves (8, 20, D) a +0 club (17, 20, D) a +4 chain mail (17, 21, D) a +2 rapier of draining (18, 21, D) a +2 dire flail of crushing (17, 22, D) a +0 lajatang (18, 22, D) a +2 scimitar of flaming (17, 23, D) the +2 halberd of the Valley of Death {venom, *Contam rElec rPois MP-9} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It causes magical contamination when unequipped. (18, 23, D) a +1 broad axe of chopping