n00bb0dy the Dungeon (7, 1, D) a +0 helmet (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 flail of crushing (63, 1, D) a +1 greatsling of velocity (68, 1, D) the +0 whip of Extermination {holy, Int+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It makes you more stealthy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +7 antimagic mace (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (73, 4, D) a +0 whip (74, 4, D) a +0 dagger (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (6, 8, D) a +0 leather armour a +0 flail (62, 9, D) an uncursed staff of power (63, 9, D) a +3 leather armour of magic resistance (71, 9, D) the +8 great sword of Bosop {venom, Str+2 Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It makes you more stealthy. (72, 9, D) the cursed +2 battleaxe of Fiomil {chop, MR++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 10, D) the cursed +1 ring mail of Wonder {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (72, 10, D) an uncursed staff of conjuration (61, 12, D) a +0 giant club a +0 giant club (63, 12, D) a +0 giant spiked club a +0 giant spiked club (63, 13, D) a troll hide (61, 17, D) the +4 halberd "Sazei" {chop, rPois Str+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It makes you less stealthy. (63, 17, D) a +1 demon trident of venom (64, 17, D) a +4 scale mail of fire resistance (72, 17, D) an uncursed staff of wizardry (62, 18, D) a +2 scale mail of cold resistance (63, 18, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (64, 18, D) a +3 chain mail of magic resistance (71, 18, D) an uncursed ring of magical power (73, 18, D) a +0 quarterstaff of protection (49, 25, D) a +0 leather armour (50, 25, D) the +6 halberd of Abuse {speed, *Noise rPois SInv} Attacks with this weapon are significantly faster. It protects you from poison. It lets you see invisible. It may make noises in combat. (51, 25, D) a +1 rapier of flaming (52, 25, D) a wand of hasting (5) (53, 25, D) a potion of might (55, 25, D) a +1 vampiric rapier (50, 26, D) the cursed +1 ring mail "Locwe" {rPois rCorr Dex-4} It affects your dexterity (-4). It protects you from poison. It protects you from acid and corrosion. It has a curse placed upon it. (51, 26, D) a phial of floods (52, 26, D) a book of Frost (54, 26, D) a +0 trident (62, 27, D) an uncursed staff of air (64, 27, D) a plain deck of destruction (71, 27, D) an uncursed ring of magical power (72, 27, D) an uncursed staff of wizardry (63, 28, D) a +0 quarterstaff of crushing (71, 28, D) an uncursed ring of protection from fire (72, 28, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (73, 28, D) a +4 mace of crushing (73, 30, D) a +0 trident (53, 31, D) a sea snake corpse (53, 32, D) a +4 rapier of draining (unseen) (49, 37, D) a +1 scale mail of fire resistance (51, 37, D) a +0 war axe of venom (52, 37, D) the +1 scale mail of Impermeability {rN+ Str-3 Int-4 Dex+11} It affects your strength (-3). It affects your intelligence (-4). It affects your dexterity (+11). It protects you from negative energy. (54, 37, D) a +0 chain mail (59, 37, D) a +2 hunting sling of freezing (61, 37, D) a +0 dagger (62, 37, D) a box of beasts (63, 37, D) a plain deck of summoning (69, 37, D) an uncursed staff of conjuration (72, 37, D) a +3 chain mail of poison resistance (49, 38, D) a legendary deck of wonders (50, 38, D) 5 scrolls of identify (52, 38, D) a cursed +0 giant spiked club (53, 38, D) a sack of spiders (59, 38, D) the Grimoire of Flamy Damage Dealing Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (60, 38, D) a +6 blowgun (61, 38, D) a +4 scale mail of magic resistance (62, 38, D) a +0 short sword (70, 38, D) an uncursed ring of poison resistance (71, 38, D) a +2 long sword of draining (73, 38, D) the ring "Gofueso Fua" {Dex+2 SInv Stlth-} [ring of loudness] It affects your dexterity (+2). It lets you see invisible. It makes you less stealthy. a +3 ring of slaying an uncursed ring of magical power (49, 40, D) a +0 halberd (unseen) (50, 40, D) a +0 battleaxe a +0 chain mail of cold resistance (49, 41, D) 2 large rocks a +0 war axe a +0 plate armour a +0 shield (50, 41, D) a +0 battleaxe a +0 chain mail (51, 41, D) a +2 long sword of slicing a +0 chain mail a human corpse (skeletalised by now) (52, 41, D) the +5 broad axe of Fate {pain, *Drain rF+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from fire. It causes draining when unequipped. a cursed -3 arbalest 23 bolts (61, 41, D) a +0 long sword (49, 42, D) a +0 war axe a +3 chain mail of cold resistance a +0 great mace the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 plate armour (50, 42, D) a large rock (51, 42, D) a cursed -3 great sword a +0 chain mail (52, 42, D) a +0 arbalest 26 bolts (62, 42, D) a +0 longbow (unseen) (71, 42, D) a +0 flail a +0 leather armour (50, 43, D) a large rock (60, 43, D) a +0 dagger a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (61, 43, D) a +0 long sword 6 arrows (62, 43, D) a +0 rapier a +0 scale mail a wand of heal wounds (4) a +0 dagger (60, 44, D) a +0 short sword an arrow (61, 44, D) a +2 quarterstaff of crushing (63, 44, D) a +0 rapier of flaming (71, 44, D) a cursed staff of energy (59, 45, D) 2 arrows