n00bb0dy the Dungeon (2, 3, D) a +2 falchion (3, 3, D) a +2 quarterstaff (4, 3, D) a +2 mace (2, 4, D) a +2 trident (3, 4, D) a +2 hand axe (4, 4, D) a +2 dagger (8, 4, D) 2 scrolls of vulnerability (9, 4, D) 10 stones an uncursed staff of energy (17, 8, D) a +0 dagger a +0 robe a cursed +0 buckler (9, 10, D) a +0 whip a +0 robe (9, 11, D) a +0 spear (8, 12, D) a +0 spear (9, 12, D) a +0 spear (6, 14, D) a +1 quarterstaff of protection (7, 14, D) a +0 long sword of holy wrath (8, 14, D) a +1 flail of crushing (6, 15, D) a +1 dagger of venom (7, 15, D) a +1 trident of piercing (8, 15, D) a +0 hand axe of freezing (9, 15, D) a +3 chain mail (0, 16, D) a +1 scimitar a +0 robe a cursed +0 battleaxe a +0 robe a cursed +1 war axe a +0 robe a cursed +0 morningstar a +0 robe (24, 17, D) a +1 scimitar of flaming (22, 18, D) a +2 scimitar of flaming a wolf skeleton (8, 19, D) a cursed +0 robe (17, 19, D) a +0 cloak (8, 20, D) a +0 dire flail a +0 plate armour (3, 21, D) a cursed +0 hand axe a +0 robe (17, 21, D) a +2 rapier of venom (18, 21, D) a +2 dire flail of crushing (8, 22, D) a +0 dagger a +0 robe a +0 buckler (17, 22, D) the +4 quarterstaff of Abomination {flame, *Contam +Inv +Fly rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you turn invisible. It lets you fly. It causes magical contamination when unequipped. (18, 22, D) a +2 halberd of venom (17, 23, D) a +1 broad axe of freezing (18, 23, D) the +2 scimitar "Wizxogin" {venom, *Noise rC- Str+10 Int+4} It poisons the flesh of those it strikes. It affects your strength (+10). It affects your intelligence (+4). It makes you vulnerable to cold. It may make noises in combat.