Dungeon Crawl Stone Soup version 0.25-a0-696-g42a9e46d90 (webtiles) character file. Game seed: 6291012805579795138, levelgen mode: deterministic 0 n0tAlx the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Mar 31, 2020. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (70 turns). n0tAlx the Caller (Merfolk Summoner) Turns: 70, Time: 00:01:06 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 14 God: Gold: 30 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Comestibles e - a ration {!d} Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting * Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ ##...... 7% 2 ###.... Call Canine Familiar Summ ##...... 14% 3 ####... Summon Guardian Golem Hex/Summ #....... 30% 3 ####... Summon Ice Beast Ice/Summ #....... 71% 4 #####.. Summon Lightning Spire Summ/Air #....... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History e - a ration Welcome, n0tAlx the Merfolk Summoner. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found 30 gold pieces, a hand axe and a scroll labeled TAHEERHUDE. Found a staircase leading out of the dungeon. Unknown command. There is a fountain of clear blue water here. You see here a hand axe. There are no items here. You see here a hand axe. b - a hand axe b - a +0 hand axe (weapon) You now have 9 gold pieces. You now have 23 gold pieces (gained 14). There is a dry fountain here. c - a scroll labeled TAHEERHUDE You see here 5 stones. There is a fountain of clear blue water here. You now have 30 gold pieces (gained 7). There is a dry fountain here. There is a dry fountain here. There is a fountain of clear blue water here. There is a dry fountain here. A hobgoblin comes into view. It is wielding a +0 club. A hobgoblin is nearby! There is a dry fountain here. The hobgoblin shouts! You hit the hobgoblin. The hobgoblin hits you with a +0 club. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You completely miss the hobgoblin. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The hobgoblin hits you with a +0 club. You die... ..# ..# ..# ###.. ... ####.#### ###....g..### #.....@(....# ##..⌠...⌠..## ##.......## ##..⌠..## ##...## ####...#### #######....<....####### #.....................# #..⌠....⌠.....⌠....⌠..# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | n0tAlx the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, hex_large Action || total -------------------------++------- Melee: Hand axe || 5 Armor: Robe || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------