Dungeon Crawl Stone Soup version 0.18-a0-809-g212a022 (webtiles) character file. 48 nabalzbhf the Bolt Thrower (level 3, -2/31 HPs) Began as a Centaur Hunter on Dec 15, 2015. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:49 (1093 turns). nabalzbhf the Bolt Thrower (Centaur Hunter) Turns: 1093, Time: 00:04:49 Health: -2/31 AC: 5 Str: 15 XL: 3 Next: 50% Magic: 3/3 EV: 9 Int: 15 God: Gold: 93 SH: 0 Dex: 9 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +1 hand crossbow rCold . . . Clarity . c - +1 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . Stasis . (no barding) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: brilliant, about to teleport, very quick, not resistant to hostile enchantments, very unstealthy A: hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles d - 52 bolts (quivered) e - 20 arrows h - 19 sling bullets of frost m - 15 sling bullets Armour c - a +1 leather armour (worn) Scrolls k - a scroll of remove curse Potions p - a potion of ambrosia {unknown} Comestibles f - a bread ration {@e1} g - 4 chunks of flesh {@w0} i - a meat ration {@e2} Skills: + Level 3.0 Fighting + Level 4.9 Crossbows - Level 1.5 Dodging - Level 0.9 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin (AC +3). Message History You shoot a bolt. The bolt barely misses Ijyb. Ijyb hits you with a club. You take 3 damage, and have 22/25 hp. Aim: Ijyb, wielding a club (lightly wounded) You shoot a bolt. The bolt closely misses Ijyb. Ijyb closely misses you. Aim: Ijyb, wielding a club (lightly wounded) You shoot a bolt. The bolt hits Ijyb but does no damage. Ijyb hits you with a club. Ijyb hits you but does no damage. You take 3 damage, and have 20/25 hp. Aim: Ijyb, wielding a club (lightly wounded) You shoot a bolt. The bolt hits Ijyb. Ijyb hits you but does no damage. Aim: Ijyb, wielding a club (moderately wounded) You shoot a bolt. The bolt hits Ijyb! Ijyb barely misses you. Aim: Ijyb, wielding a club (heavily wounded) You shoot a bolt. The bolt hits Ijyb. Ijyb hits you but does no damage. Aim: Ijyb, wielding a club (severely wounded) You shoot a bolt. The bolt misses Ijyb. Ijyb barely misses you. Aim: Ijyb, wielding a club (severely wounded) You shoot a bolt. The bolt hits Ijyb! You kill Ijyb! Your Fighting skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You regained 3 hp, and now have 23/31 hp. MP restored: 3 d - 52 bolts (gained 6) You see here a club. d - 53 bolts (gained 1) You see here a club. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: f Input macro action: Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? (Key replay ran out of keys) Input macro trigger key: 1 Input macro action: f. Created macro '1' => 'f.'. q - a scroll labeled UKIWKI SO FAG Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund looks at you with fury. Sigmund points at you and mumbles some strange words. You resist with significant effort. You start resting. Aim: Sigmund, wielding a scythe and wearing a robe You shoot a bolt. The bolt hits Sigmund. Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. You feel less confused. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a bolt. You are confused. You see here a bolt. You're too confused to move! Something hits you! You take 11 damage, and have 16/31 hp. MASSIVE DAMAGE!! You feel less confused. Something hits you! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 7/31 hp. MASSIVE DAMAGE!! Drink which item? (? for menu, Esc to quit) It was a potion of brilliance. You feel clever all of a sudden. Drink which item? (? for menu, Esc to quit) It was a potion of heal wounds. You feel much better. Something hits you! You regained 14 hp, and now have 21/31 hp. Read which item? (? for menu, Esc to quit) As you read the scroll labeled ERPHUG VIADUVON, it crumbles to dust. It is a scroll of enchant armour. Enchant which item? (? for menu, Esc to quit) Your +0 leather armour glows green for a moment. Something hits you but does no damage. Read which item? (? for menu, Esc to quit) As you read the scroll labeled TINUES XAOJEMP, it crumbles to dust. It is a scroll of identify. Identify which item? (\ to view known items) (? for menu, Esc to quit) k - a scroll of remove curse Read which item? (? for menu, Esc to quit) As you read the scroll labeled UKIWKI SO FAG, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Something hits you! You take 7 damage, and have 14/31 hp. MASSIVE DAMAGE!! Something hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 6/31 hp. MASSIVE DAMAGE!! Drink which item? (? for menu, Esc to quit) Okay, then. Something hits you! You die... ....#.##....# #.# ##.##.##.#### #.# ##.##รท##.# #.# ...##.##.# #.# ### ......##.# #.# #.. ...#####.# #.# #.# ...# #)######.# #.# #### #.#......#####.# #.#.#####@.....###### #.....# #.{..(......# ###.#@# #......####.# #.#.###......# #............# #............# ##.....####### #.....# #.....# There were no monsters in sight! Vanquished Creatures Ijyb (D:2) 4 goblins (D:1) 3 hobgoblins 2 kobolds (D:1) 3 bats 3 giant cockroaches (D:1) 3 giant newts 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | nabalzbhf the Centaur Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 254 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 914 | D:2 | Noticed Ijyb 1029 | D:2 | Killed Ijyb 1029 | D:2 | Reached skill level 3 in Fighting 1029 | D:2 | Reached XP level 3. HP: 23/31 MP: 3/3 1048 | D:2 | Noticed Sigmund 1084 | D:2 | HP: 7/31 [something (9)] 1091 | D:2 | HP: 6/31 [something (8)] 1093 | D:2 | Slain by Sigmund Vault maps used: D:1: grunt_arrival_lava_bath, serial_glass, glass_columns_c, glass_columns_a D:2: uniq_jessica, uniq_sigmund, uniq_iyjb Action || total -------------------------++------- Melee: Short sword || 64 Fire: Hand crossbow || 10 Use: Scroll || 3 Potion || 2 Vault maps used: D:1: grunt_arrival_lava_bath, serial_glass, glass_columns_c, glass_columns_a D:2: uniq_jessica, uniq_sigmund, uniq_iyjb Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.2 | 7.7 | 181.5 Dungeon | 100.0 | 100.0 | 0.0 | 2.2 | 7.7 | 181.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 34.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 34.5 +-------+-------+-------+-------+-------+----------------------