nada the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 5, D) a +1 vampiric lajatang (still there?) a +0 chain mail (still there?) a demonspawn corpse (still there?) (36, 1, D) a +2 long sword of draining (37, 1, D) a staff of air (38, 1, D) the +5 dagger of Dim Light {holy, Contam rPois rN++ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (38, 14, D) a staff of fire (38, 15, D) a book of Decay (39, 0, D) a piece from Xom's chessboard (15/15) (39, 1, D) a staff of fire (39, 14, D) the amulet "Wuoh" {Reflect Str+4 Int+4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+4). Int: It affects your intelligence (+4). SH: It affects your SH (+5). (39, 15, D) a phantom mirror (40, 0, D) a staff of fire (40, 1, D) a box of beasts (40, 14, D) a +3 chain mail of cold resistance (40, 15, D) a +1 trident of venom (41, 0, D) a piece from Xom's chessboard (15/15) (41, 1, D) the +7 short sword of Springtime {pain, rC- rN+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (41, 14, D) a +6 ring of dexterity (41, 15, D) a +4 hand crossbow of flaming (42, 0, D) an amulet of regeneration (42, 1, D) a book of Burglary (42, 14, D) the +7 hand axe of Trauma {vorpal, Will- rCorr Str+3 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (42, 15, D) the +6 spear "Imoh" {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). (43, 14, D) a +0 war axe of holy wrath (43, 15, D) a +6 ring of intelligence (49, 0, D) a +4 falchion of holy wrath (49, 1, D) a phial of floods (49, 12, D) a staff of conjuration (49, 24, D) a condenser vane (inert) (49, 36, D) the +1 robe of Delicate Birdsong {rElec} rElec: It insulates you from electricity. (49, 37, D) a +2 dagger of draining (50, 1, D) a +4 hunting sling of flaming (50, 2, D) a merfolk corpse (50, 4, D) a +0 longbow (still there?) a +0 spear (still there?) 28 arrows (still there?) (50, 12, D) a +6 long sword of distortion (50, 13, D) a staff of air (50, 24, D) a staff of air (50, 25, D) a staff of air (50, 37, D) a +2 leather armour of willpower (51, 0, D) a staff of poison (51, 1, D) the +10 lajatang of Interdependent Arising {vorpal, rElec rPois rF- rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. (51, 3, D) a +0 spear (still there?) a +0 longbow (still there?) 10 arrows (still there?) a satyr corpse (still there?) (51, 6, D) a +0 trident (still there?) a +3 ring mail of fire resistance (still there?) (51, 12, D) a +0 rapier of venom (51, 13, D) a piece from Xom's chessboard (15/15) (51, 17, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (51, 24, D) a +0 helmet of intelligence (51, 25, D) an orb of energy (51, 29, D) a black mamba corpse (skeletalised by now) (51, 30, D) a wolf corpse (skeletalised by now) (51, 37, D) a piece from Xom's chessboard (15/15) (52, 0, D) a +3 leather armour of fire resistance (52, 1, D) the ring "Lussac" {Fire Stlth+} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail (52, 4, D) a +0 spear a +0 hunting sling 17 sling bullets (52, 5, D) a snapping turtle corpse (52, 6, D) a +0 trident a merfolk corpse (52, 8, D) a water nymph corpse (52, 12, D) a book of Necromancy (52, 13, D) a staff of poison (52, 16, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) a salamander corpse (skeletalised by now) (52, 24, D) a staff of air (52, 25, D) a +0 scale mail of fire resistance (52, 28, D) a cane toad corpse (skeletalised by now) (52, 29, D) a catoblepas corpse (skeletalised by now) (52, 37, D) a box of beasts (53, 0, D) a staff of earth (53, 1, D) a +0 vorpal shortbow (53, 4, D) a +0 trident a +0 robe a merfolk corpse (53, 6, D) a +0 spear of freezing 3 silver javelins a +0 leather armour (53, 14, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (53, 17, D) a +2 great sword of flaming (53, 25, D) an orb of wrath (53, 29, D) a black bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 36, D) a +2 scale mail of fire resistance (53, 37, D) a ring of fire (54, 0, D) a staff of death (54, 1, D) a box of beasts (54, 13, D) a phantom mirror (54, 17, D) a +1 vampiric demon whip the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. a +1 demon whip of venom a hell hog corpse (skeletalised by now) (54, 24, D) a +4 rapier of holy wrath (54, 25, D) a +5 war axe of venom (54, 36, D) a staff of earth (54, 37, D) a hellephant corpse (skeletalised by now) (55, 1, D) a ring of fire (55, 12, D) a +2 hand crossbow of flaming (55, 13, D) the +0 scale mail "Fosot" {rElec rPois rF- rN+} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (55, 24, D) a staff of conjuration (59, 36, D) a +1 robe (59, 37, D) a +1 vorpal quarterstaff (60, 36, D) a condenser vane (inert) (61, 0, D) a tin of tremorstones (2/2) (61, 3, D) a +0 short sword a +0 robe (61, 8, D) a staff of poison (61, 11, D) a +0 short sword (61, 16, D) a box of beasts (61, 26, D) a staff of conjuration (61, 37, D) a ring of willpower (62, 10, D) a +0 hand axe (62, 11, D) a +0 flail a +0 dagger a +0 robe (62, 16, D) a +4 scimitar of flaming (62, 17, D) a +2 hunting sling of flaming (62, 26, D) a staff of cold (62, 27, D) the +1 leather armour "Soasiduwa" {Int+3} Int: It affects your intelligence (+3). (62, 37, D) a +3 spear of freezing (63, 0, D) a staff of cold (63, 3, D) a +0 dagger a +0 robe a +0 buckler (63, 8, D) a staff of poison (63, 16, D) a tin of tremorstones (2/2) (63, 17, D) a +1 vorpal eveningstar (63, 36, D) a condenser vane (inert) (63, 37, D) a staff of conjuration (64, 17, D) a +2 long sword of holy wrath (64, 26, D) a staff of cold (64, 27, D) a staff of conjuration (64, 30, D) a +0 long sword (64, 31, D) a +1 war axe of electrocution (64, 32, D) a +0 short sword a +0 long sword an elf corpse (skeletalised by now) (65, 26, D) a phial of floods (66, 31, D) a +0 long sword of holy wrath (66, 32, D) a +0 long sword (unseen) (67, 0, D) a +1 vorpal bardiche (69, 0, D) a +1 morningstar of freezing (70, 8, D) a +0 mace of protection (70, 9, D) a +1 mace of draining (70, 36, D) a +2 short sword of venom (70, 37, D) a box of beasts (70, 39, D) a +0 short sword a +0 robe a +0 buckler (70, 40, D) a wolf corpse (skeletalised by now) (still there?) a wolf corpse (skeletalised by now) (still there?) (70, 41, D) a +0 spear (unseen) (71, 17, D) a staff of cold (71, 26, D) a +0 spectral quarterstaff (71, 36, D) the +4 rapier of Doom {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (71, 37, D) a +0 shortbow of freezing (71, 40, D) a +0 short sword a +0 robe (72, 8, D) a +0 trident of venom (72, 16, D) a +1 battleaxe of draining (72, 26, D) a +3 war axe of freezing (72, 36, D) a +2 giant club (72, 37, D) a staff of poison (72, 40, D) a +0 short sword (still there?) a +0 robe (still there?) a wolf corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 41, D) a +0 spear (73, 1, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (73, 16, D) a box of beasts (73, 27, D) a +3 executioner's axe of freezing (73, 36, D) a ring of wizardry (73, 37, D) a +3 long sword of holy wrath (74, 2, D) a +0 vorpal halberd a +0 robe (75, 1, D) a +2 spear of venom