nago Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, 24, D:1) a potion of degeneration {!q} (18, -11, D:1) a +0 short sword (18, 33, D:1) a +0 club (20, 13, D:1) a +0 hunting sling (22, 21, D:1) a +0 hunting sling (26, 26, D:1) a +0 hunting sling (27, 22, D:1) a cursed -1 club (29, -4, D:1) a +0 scale mail (31, 27, D:1) 17 arrows (37, -15, D:1) a +0 dagger (39, -2, D:1) a +0 ring mail (40, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 3, D:2) a +0 robe (15, 7, D:2) a +0 dagger (15, 18, D:2) 15 bolts (20, 25, D:2) 7 sling bullets (26, 30, D:2) a cursed -1 leather armour (30, 5, D:2) a +0 club (31, 7, D:2) a +0 hat (33, 35, D:2) 2 tomahawks Level 3 of the Dungeon (3, 23, D:3) a +0 club (4, 19, D:3) a +0 short sword (8, 35, D:3) a +0 dagger (13, 13, D:3) a scroll of noise (15, 22, D:3) a +0 flail (16, 17, D:3) a +0 spear (16, 23, D:3) a +0 club (17, 11, D:3) a +0 war axe (17, 24, D:3) a +0 spear (19, 20, D:3) a +0 club (22, 18, D:3) a cursed -1 flail (23, 26, D:3) a +0 war axe (29, 31, D:3) a +0 dagger (32, 4, D:3) a +0 dagger (36, 30, D:3) 16 arrows (44, 18, D:3) a +0 hunting sling (51, 21, D:3) a +0 leather armour (52, 20, D:3) a +0 hand axe a +0 scale mail a +0 flail a cursed -1 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 1, D:4) a +0 scale mail (13, 12, D:4) 22 arrows (16, -25, D:4) a +0 falchion (19, 13, D:4) a +0 rapier (21, -14, D:4) a +0 leather armour (22, 12, D:4) a +0 flail (25, 9, D:4) a +0 spear (38, 22, D:4) a +0 ring mail (44, -10, D:4) a +0 leather armour (50, -12, D:4) a +0 club (56, 6, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (11, 8, D:5) 15 arrows a +0 shortbow (17, -5, D:5) 15 arrows (34, -7, D:5) 24 sling bullets (37, 22, D:5) a cursed -2 dagger a +0 robe (37, 23, D:5) a +0 falchion a +0 ring mail (38, 22, D:5) a cursed -3 flail a +0 ring mail a +0 club (41, 11, D:5) 9 gold pieces Level 6 of the Dungeon (5, -1, D:6) a +0 plate armour (19, -3, D:6) a +0 dagger a +0 leather armour (20, -11, D:6) a +0 ring mail (21, -28, D:6) an uncursed amulet of harm (21, -5, D:6) a +0 shortbow 26 arrows (30, -8, D:6) 26 arrows (32, -7, D:6) a +0 leather armour (49, -26, D:6) a +0 club (51, -26, D:6) 4 poisoned needles Level 7 of the Dungeon [Shop] Ceifeosai's Antique Weapon Emporium the cursed +1 hand crossbow "Maiggage" {penet, +Inv +Fly Int+2 Dex+3} (963 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It affects your dexterity (+3). It lets you turn invisible. It lets you fly. It has a curse placed upon it. a +0 great sword (195 gold) a +0 quarterstaff (120 gold) a +0 falchion (90 gold) a +0 short sword (90 gold) a +0 quarterstaff (120 gold) (0, 0, D:7) a +0 giant spiked club (22, 29, D:7) a +0 short sword (25, 0, D:7) a cursed -3 hand axe a +0 animal skin (28, 19, D:7) a +0 mace (28, 53, D:7) a +0 trident (32, 14, D:7) a +0 whip of freezing a +0 robe (35, 47, D:7) a scroll of noise (39, 29, D:7) the +5 rapier "Atoiwiku" {flame, rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. a cursed +0 mace (47, 7, D:7) 21 arrows (52, 20, D:7) a +0 ring mail (56, 33, D:7) 13 arrows (59, 30, D:7) 22 sling bullets (61, 6, D:7) a +0 hunting sling (61, 46, D:7) a +0 spear (62, 45, D:7) a -2 halberd (62, 47, D:7) a +0 spear (63, 46, D:7) a +0 halberd (64, 42, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Muisey's Weapon Emporium a +0 morningstar (48 gold) 18 bolts (43 gold) a +0 blowgun (30 gold) 14 sling bullets (84 gold) a +0 mace (36 gold) 25 stones (30 gold) a +0 short sword (36 gold) 29 stones (34 gold) a cursed -1 short sword (1 gold) a +0 dagger (24 gold) (0, 0, D:8) a +0 short sword (3, 14, D:8) a +0 ring mail (6, 14, D:8) 295 stones a +1 morningstar of draining the +8 mace "Veg Ceex" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). a +0 hand axe (6, 15, D:8) a tomahawk (7, 38, D:8) 24 arrows (8, 15, D:8) a +0 dagger a +0 robe (9, 16, D:8) a tomahawk a +0 falchion (10, 16, D:8) a tomahawk (10, 17, D:8) a tomahawk (12, 42, D:8) a +0 greatsling (18, 52, D:8) 24 sling bullets (19, 18, D:8) a +0 hunting sling (24, 16, D:8) a +0 giant spiked club (28, 28, D:8) a +0 mace (33, 38, D:8) a +0 long sword (35, 38, D:8) 19 arrows a +0 shortbow (36, 28, D:8) a +0 club a +0 rapier a +0 short sword a +0 cloak (37, 37, D:8) a +0 club a +0 scale mail a +0 dagger a +0 antimagic spear (38, 6, D:8) the +4 hand axe of the Dead {holy, *Drain rPois MR+ Dex+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (38, 18, D:8) an uncursed ring of protection from magic {MR+,} (41, 38, D:8) a +0 robe a +0 hunting sling a tomahawk a +0 halberd (43, 8, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +4 ring of dexterity a potion of mutation {!q} (2, 8, D:9) a stone (2, 11, D:9) a +0 falchion (unseen) (9, 10, D:9) a +0 robe a +0 great sword a +0 scimitar a +0 robe a +1 mace a +0 robe a +1 dagger a +0 robe (10, 10, D:9) a troll hide {regen} (12, 10, D:9) a +0 whip 15 poisoned needles (23, -25, D:9) a cursed -1 club a +3 scale mail of fire resistance (23, -24, D:9) a +0 whip a +0 leather armour (23, -23, D:9) a +0 long sword a +0 plate armour (28, -8, D:9) a +0 club a +0 robe (29, -32, D:9) 2 potions of degeneration (30, 6, D:9) a +0 dagger (31, -8, D:9) a +0 robe (37, -8, D:9) a +0 dagger (37, 8, D:9) a +0 robe a cursed +0 short sword (38, 8, D:9) a +0 robe a +2 falchion (40, 8, D:9) 7 poisoned tomahawks (40, 10, D:9) a +0 robe a cursed +3 great sword (40, 12, D:9) a +0 robe a cursed +2 falchion (43, -3, D:9) a +0 robe a +5 giant spiked club (44, 8, D:9) 27 arrows a +0 shortbow Level 10 of the Dungeon (0, 0, D:10) a cursed -3 giant club (1, 3, D:10) a +0 flail (2, 4, D:10) a +0 hand axe a +0 ring mail (3, 43, D:10) an arrow (5, 4, D:10) a +0 club (5, 44, D:10) a +0 shortbow 5 arrows (6, 16, D:10) the +0 leather armour of Keynn {SInv} It lets you see invisible. (6, 21, D:10) a +0 giant club a +0 giant club (21, 35, D:10) a +0 rapier (25, -6, D:10) the +2 ring mail "Isorot" {rElec Int+2 Stlth+} It affects your intelligence (+2). It insulates you from electricity. It makes you more stealthy. (25, -2, D:10) a cursed -2 giant spiked club (26, -5, D:10) a +1 dagger of venom (26, -2, D:10) a +0 leather armour a +0 club (27, -2, D:10) a cursed -2 leather armour a cursed -3 hand axe (29, 37, D:10) 25 arrows (30, 23, D:10) a +0 chain mail a +0 hand axe (30, 25, D:10) a +0 short sword (31, 23, D:10) a +0 dagger (31, 25, D:10) a cursed -2 dagger (40, 6, D:10) a +0 giant spiked club (42, 7, D:10) 8 poisoned needles (48, 25, D:10) 5 javelins (51, 27, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +0 trident (5, -33, D:11) a +0 plate armour (5, -13, D:11) a wand of confusion (16/48) (8, -38, D:11) a +0 giant club (10, -46, D:11) a javelin (10, -45, D:11) a +0 battleaxe of venom a +0 chain mail 4 javelins (15, -14, D:11) a potion of mutation {!q} (21, -45, D:11) a +0 scimitar a +0 chain mail (21, -44, D:11) a +0 dagger a +0 robe (22, -45, D:11) a +2 hand axe of electrocution (27, -23, D:11) 14 poisoned needles (29, -43, D:11) a +0 rapier (35, -47, D:11) a +0 robe (35, -34, D:11) a +0 leather armour (35, -26, D:11) a +0 club a +0 leather armour (39, -28, D:11) a +0 falchion (41, -28, D:11) 2 tomahawks (41, -27, D:11) 2 tomahawks (41, -24, D:11) a cursed -3 flail a +0 ring mail a +0 club (42, -23, D:11) a +0 whip a +0 leather armour a +0 flail (47, -11, D:11) a +0 dagger (50, -9, D:11) a +0 club a cursed +0 dagger a +0 short sword (51, -9, D:11) a +0 short sword a +0 hand crossbow Level 12 of the Dungeon [Shop] Cikeusch's General Store a scroll of remove curse (42 gold) a +1 plate armour of magic resistance (490 gold) a wand of lightning (6/15) (140 gold) 28 sling bullets (196 gold) a +0 broad axe (56 gold) a +1 bardiche of protection (249 gold) (0, 0, D:12) a +0 robe (5, -21, D:12) a +0 demon blade of draining (16, -9, D:12) a +0 flail (17, -16, D:12) a +0 mace a +0 plate armour (19, 7, D:12) a +0 leather armour (21, -7, D:12) a +0 dagger a +0 robe (22, 21, D:12) 28 arrows (23, -25, D:12) a +1 flail a +0 robe (24, -25, D:12) a +0 dagger a +0 robe (24, -16, D:12) a stone (24, -2, D:12) a +0 dagger (24, 2, D:12) a +0 short sword a +0 dagger a +0 robe (24, 3, D:12) a +0 dagger (27, -25, D:12) a cursed +0 dagger a +0 robe (28, -25, D:12) a +1 scimitar a +0 robe a +1 falchion a +0 robe a +0 giant spiked club a +0 giant club (28, -3, D:12) a +0 club (33, -8, D:12) an arrow (35, -4, D:12) an arrow (36, -7, D:12) an arrow (38, -3, D:12) 6 arrows (38, -2, D:12) 3 arrows (38, -1, D:12) a +0 shortbow 18 arrows (39, -2, D:12) a +0 giant spiked club (39, -1, D:12) a +0 shortbow 10 arrows (40, -3, D:12) a +0 shortbow 4 arrows (41, -2, D:12) a +0 whip 3 tomahawks (42, -2, D:12) a +0 dagger a +0 robe (42, 0, D:12) a +0 dagger a +0 robe (45, 22, D:12) a wand of acid (5/15) (49, -7, D:12) a +0 whip (54, -30, D:12) a wand of enslavement (14/24) (54, -26, D:12) a cursed -3 giant club (55, -26, D:12) 4 large rocks {!d} (56, 14, D:12) a +0 whip (57, -25, D:12) a wand of lightning (5/15) (59, -29, D:12) a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (23, 2, Lair:1) a scroll of enchant armour an uncursed amulet of guardian spirit {Spirit} a +0 trident a book of Necromancy a manual of Shields {!d} a book of the Sky a scroll of recharging 5 bread rations {@e1} a throwing net {=f, !d} 3 scrolls of amnesia 2 scrolls of enchant weapon a +3 flail of protection a book of Minor Magic Level 2 of the Lair of Beasts (4, 32, Lair:2) a potion of berserk rage (21, 23, Lair:2) a +0 hand axe (22, 22, Lair:2) a +0 rapier (32, 26, Lair:2) a +1 helmet (34, 24, Lair:2) a +0 chain mail (48, 2, Lair:2) a scroll of noise (49, 13, Lair:2) an uncursed ring of sustain attributes Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scale mail (3, 0, Lair:3) a stone (11, -3, Lair:3) an uncursed ring of teleportation {+/*tele,} (13, -30, Lair:3) 26 gold pieces (13, -21, Lair:3) a wand of lightning (4/15) (24, -32, Lair:3) a potion of cure mutation {!q} a +0 double sword a book of Burglary (24, 8, Lair:3) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (24, 9, Lair:3) a scroll of magic mapping (24, 10, Lair:3) 37 gold pieces (25, 0, Lair:3) 19 gold pieces (25, 8, Lair:3) 12 gold pieces (25, 10, Lair:3) a +5 giant club (26, 8, Lair:3) 9 arrows (26, 10, Lair:3) a scroll of identify (30, -18, Lair:3) a cursed -2 lajatang (30, -5, Lair:3) an uncursed ring of positive energy {rN+} (35, -16, Lair:3) 12 gold pieces (39, 15, Lair:3) (unseen) (45, 18, Lair:3) a scroll of identify an ice cave (0, 19, IceCv) a +0 whip (6, 41, IceCv) a stone (7, 40, IceCv) 2 stones (11, 30, IceCv) a death yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (11, 43, IceCv) a yak skeleton (12, 43, IceCv) a polar bear skeleton a yak skeleton (20, 49, IceCv) a book of Beasts