Dungeon Crawl Stone Soup version 0.21-a0-352-g5b8f553 (webtiles) character file. 10 nago the Vexing (level 2, 23/23 HPs) Began as a Gnoll Arcane Marksman on Oct 11, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (242 turns). nago the Vexing (Gnoll Arcane Marksman) Turns: 242, Time: 00:00:50 Health: 23/23 AC: 2 Str: 12 XL: 2 Next: 20% Magic: 5/5 EV: 14 Int: 15 God: Gold: 31 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . l - -1 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow l - a cursed -1 dagger (weapon) (You found it on level 1 of the Dungeon) Missiles b - 43 stones (quivered) d - 16 bolts Armour e - a +0 robe (worn) Potions i - a potion of ambrosia {unknown} j - a potion of degeneration {unknown} k - a potion of flight {unknown} Books c - a book of Debilitation Comestibles f - a bread ration {@e1} g - 3 fruits Skills: + Level 2.4 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 4.4 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 0.3 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 2.7 Spellcasting + Level 0.3 Conjurations + Level 6.4 Hexes + Level 0.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.3 Invocations + Level 0.3 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex ###.... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Aim: a frilled lizard You shoot a bolt. The bolt barely misses the frilled lizard. Firing (i - inventory): d - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You shoot a bolt. The bolt hits the frilled lizard! You kill the frilled lizard! d - 13 bolts (gained 2) d - 14 bolts (gained 1) You see here a rat corpse. d - 15 bolts (gained 1) A kobold comes into view. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! Firing (i - inventory): d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (hasn't noticed you) You shoot a bolt. The bolt closely misses the kobold. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone closely misses you. Firing (i - inventory): d - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a bolt. The bolt hits the kobold. You kill the kobold! You have reached level 2! Health restored: 23; MP restored: 5 b - a stone A goblin comes into view. It is wielding a club. You see here a stone. A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Firing (i - inventory. (,) - cycle): d - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) You shoot a bolt. The bolt hits the goblin! You kill the goblin! b - 2 stones (gained 1) d - 13 bolts (gained 1) Things that are here: a club; a goblin corpse d - 14 bolts (gained 1) You see here a kobold corpse. d - 15 bolts (gained 1) You see here a kobold corpse. g - 3 fruits d - 16 bolts (gained 1) A ball python comes into view. The ball python hisses angrily. Spoiler Alert: The ball python can constrict! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (chance to defeat MR: 76%) The ball python is outlined in light. You now have 4/5 mp. Spoiler Alert: The ball python can constrict! Firing (i - inventory. (,) - cycle): d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (softly glowing) You shoot a bolt. The bolt hits the ball python! You kill the ball python! d - 16 bolts (gained 1) Magic restored. h - a scroll labeled SYFRYBBESS b - 17 stones (gained 15) i - a sedimented purple potion MP restored: 5 Found a stone staircase leading down. b - 30 stones (gained 13) j - a blue potion k - an emerald potion You now have 31 gold pieces (gained 15). b - 43 stones (gained 13) You see here 20 arrows. Found a stone staircase leading down. l - a runed dagger A rat comes into view. A rat is nearby! A rat is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! l - a cursed -2 dagger (weapon) As you read the scroll labeled SYFRYBBESS, it crumbles to dust. It is a scroll of enchant weapon. Your cursed -2 dagger glows red for a moment. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . ### ..######.# #. ........# ### .## .♣ ........# #.. ...... . #....## #.# #.#♣.♣ ... #.....# #.# #.#..# .....##.....###.# #.#♣.♣ .r.....@.....>#.###....# .....[.................# #....##................# ∆ #....................... #+### .##..#..#.######..## #..<# #..#..#.# ##.## . +#'### #..#..#.# #..# .# ##..# ♣♣♣♣♣♣♣.# ##.# .# +#'### ♣♣# #.. You could see a rat. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Gnoll Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 76 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 242 | D:1 | Quit the game Vault maps used: D:1: erik_arrival_triangle_large, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_join, infiniplex_forest_zigzag_1, kennysheep_decorative_pillar Action || total -------------------------++------- Fire: Hand crossbow || 18 Cast: Corona || 2 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 8 | 0.0 | 242 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 15 | 0.0 | 0 | 8 | 0.0 | 242 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: erik_arrival_triangle_large, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_join, infiniplex_forest_zigzag_1, kennysheep_decorative_pillar Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 78.9 | 242.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 78.9 | 242.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------