Dungeon Crawl Stone Soup version 0.22-a0-48-g87706774e6 (webtiles) character file. 0 nago the Vexing (level 1, 9/9 HPs) Began as a Vine Stalker Arcane Marksman on Jan 7, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (52 turns). nago the Vexing (Vine Stalker Arcane Marksman) Turns: 52, Time: 00:00:12 Health: 9/9 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . g - -2 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons g - a cursed -2 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles c - 5 javelins (quivered) d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Potions e - a potion of agility {unknown} Books b - a book of Debilitation Comestibles f - a ration Skills: + Level 0.8 Fighting + Level 1.7 Throwing - Level 1.5 Dodging + Level 1.1 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 9% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Trunk games don't count for the tournament, you want 0.21. Play trunk anyway? (Y/N) [Y]es or [N]o only, please. Trunk games don't count for the tournament, you want 0.21. Play trunk anyway? (Y/N) Welcome, nago the Vine Stalker Arcane Marksman. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Lua error: attempt to yield across metamethod/C-call boundary You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. e - a pink potion g - a runed hunting sling A bat comes into view. You aren't carrying any pieces of jewellery. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! g - a cursed -2 hunting sling (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..##'#.#.. ..........# #..#..#..## ..........# #..#..#.... ..........# #.######### ..........# #.# .)..b.....# #.# ..........####.## ...............># .......@.....#..# ########.....#..# #.....#..# #.....#..# #.....#..# ####..#..# ##.#..# #....# ##...# You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Vine Stalker Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 52 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_erosion, st_stairs_10 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 52 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_erosion, st_stairs_10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 92.3 | 52.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 92.3 | 52.0 +-------+-------+-------+-------+-------+----------------------