Dungeon Crawl Stone Soup version 0.22.0-75-g3901e7991e (webtiles) character file. 7 nago the Vexing (level 2, -5/21 HPs) Began as a Barachi Arcane Marksman on Sept 14, 2018. Killed from afar by Sigmund (7 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:00 (909 turns). nago the Vexing (Barachi Arcane Marksman) Turns: 909, Time: 00:01:00 Health: -5/21 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 59 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe {MR+} rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles b - 33 stones d - 9 bolts (quivered) Armour c - a +0 robe of magic resistance (worn) (You found it on level 2 of the Dungeon) e - a +0 pair of gloves (You found it on level 2 of the Dungeon) Scrolls R - a scroll of remove curse Comestibles f - 4 rations Skills: - Level 1.2 Fighting * Level 2.4 Crossbows - Level 2.1 Dodging - Level 1.1 Spellcasting + Level 3.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 10% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History You climb downwards. There is a stone staircase leading up here. Okay, then. Switching to main weapon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 hand crossbow (weapon) You now have 59 gold pieces (gained 8). c - a runed robe Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your runed robe. x3 Your magical contamination has completely faded away. You continue putting on your runed robe. x2 You finish putting on your +0 robe of magic resistance. You feel resistant to hostile enchantments. Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 robe. e - a pair of gloves b - 33 stones (gained 19) Sigmund the Dreaded comes into view. He is wielding a scythe. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You shoot a bolt. The bolt closely misses Sigmund. Firing (i - inventory. (/) - cycle) d - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You shoot a bolt. The bolt completely misses Sigmund. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe You shoot a bolt. The bolt hits Sigmund. Sigmund is lightly wounded. Firing (i - inventory. (/) - cycle) d - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (lightly wounded) You shoot a bolt. The bolt hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a scythe! Ouch! That really hurt! You take 11 damage, and have 10/21 hp. MASSIVE DAMAGE!! Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) You shoot a bolt. The bolt closely misses Sigmund. Sigmund barely misses you. Unknown command. Firing (i - inventory. (/) - cycle) d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) You shoot a bolt. The bolt hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (moderately wounded) You shoot a bolt. The bolt hits Sigmund! Sigmund is severely wounded. Sigmund closely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Unknown command. Firing (i - inventory. (/) - cycle) d - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (severely wounded) You shoot a bolt. The bolt barely misses Sigmund. Sigmund hits you from afar with a scythe! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/21 hp. MASSIVE DAMAGE!! Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (severely wounded) You shoot a bolt. The bolt hits Sigmund but does no damage. Sigmund is severely wounded. Sigmund barely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (severely wounded) You shoot a bolt. The bolt hits Sigmund! Sigmund is almost dead. Sigmund casts a spell at you. You resist with almost no effort. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! Firing (i - inventory. (/) - cycle) d - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a scythe and wearing a robe (almost dead) You shoot a bolt. The bolt barely misses Sigmund. Sigmund points at you and mumbles some strange words. The puff of flame hits you! You die... ?.......... #.## ...####.### #.## . #. #.## #. .. #.## #..#. #.## #.#. #... #... ######### #..#########.......# #..@......##.##..... #..######.##.##.##.# ##@ #.......##.# #( ####.#####.# #( #.#####.# #. #.......# #( ######### #. ## You could see Sigmund. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Barachi Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 638 | D:1 | Reached XP level 2. HP: 19/21 MP: 3/3 898 | D:2 | Noticed Sigmund 906 | D:2 | HP: 2/21 [Sigmund/scythe (9)] 909 | D:2 | Killed from afar by Sigmund Action || total -------------------------++------- Melee: Unarmed || 36 Fire: Hand crossbow || 13 Throw: Stone || 24 Use: Scroll || 3 Armor: Robe || 10 Dodge: Dodged || 31 Vault maps used: D:1: dpeg_arrival_lava_temple_mockup, serial_aquarium, aquarium_bridge_square, aquarium_window_fake, aquarium_window_1, aquarium_view_2e D:2: nicolae_overflow_hidden_temple, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.3 | 18.4 | 67.2 | 444.0 Dungeon | 100.0 | 100.0 | 2.3 | 18.4 | 67.2 | 444.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------