Dungeon Crawl Stone Soup version 0.23-a0-710-gaad00d04af (webtiles) character file. 28 nago the Vexing (level 3, 0/18 HPs) Began as a Vine Stalker Arcane Marksman on Jan 15, 2019. Slain by a worm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (868 turns). nago the Vexing (Vine Stalker Arcane Marksman) Turns: 868, Time: 00:01:20 Health: 0/18 AC: 3 Str: 13 XL: 3 Next: 14% Magic: 0/6 EV: 12 Int: 13 God: Gold: 86 SH: 0 Dex: 14 Spells: 5/5 levels left rFire + . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 leather armour rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn h - ring of protection from fire {rF+,} MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 flail (You took it off a gnoll on level 1 of the Dungeon) b - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles c - 5 javelins d - 2 throwing nets {=f, !d} j - 31 stones (quivered) Armour e - a +0 leather armour (worn) (You found it on level 1 of the Dungeon) Jewellery h - a ring of protection from fire (left hand) {rF+,} (You found it on level 1 of the Dungeon) Potions g - a potion of mutation {unknown} Comestibles f - 3 rations i - a chunk of flesh {@w0} Skills: * Level 2.2 Fighting - Level 1.7 Throwing - Level 1.5 Dodging + Level 1.9 Spellcasting Level 3.0 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex #...... 10% 1 ##..... Slow Hex #....... 14% 2 ###.... Inner Flame Hex/Fire #....... 47% 3 ####... Portal Projectile Hex/Tloc #..... 47% 3 ####... Cause Fear Hex #......... 67% 4 #####.. Leda's Liquefaction Hex/Erth #......... 87% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You open the door. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. You now have 77 gold pieces (gained 11). There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. All of the chunks of flesh in your inventory have rotted away. Found a stone staircase leading down. A kobold comes into view. The kobold shouts! Found an escape hatch in the floor. A kobold is nearby! The kobold hits you but does no damage. A hobgoblin comes into view. It is wielding a +0 club. A rat comes into view. You closely miss the kobold. The hobgoblin shouts! Your bite misses the kobold. The kobold completely misses you. You closely miss the kobold. Your bite misses the kobold. The kobold hits you. You take 2 damage, and have 16/18 hp. You barely miss the kobold. The kobold hits you but does no damage. You hit the hobgoblin. You bite the hobgoblin. You kill the hobgoblin! The kobold hits you. You take 2 damage, and have 14/18 hp. You hit the kobold. You kill the kobold! Throwing (i - inventory. (/) - cycle) c - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You throw a javelin. The javelin hits the rat but does no damage. You hit the rat but do no damage. You bite the rat. You kill the rat! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - a stone for throwing. Things that are here: a rat corpse; a kobold corpse You butcher the rat corpse. i - a chunk of flesh {@w0} Things that are here: a rat skeleton; a kobold corpse c - 5 javelins (gained 1) j - 31 stones (gained 30) You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You now have 86 gold pieces (gained 9). There is an open door here. There is an open door here. Done exploring. Health restored: 18 Done exploring. Done exploring. Done exploring. As you read the scroll labeled QAERUMIOKEJ, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labeled YFEFIN CEKKIMMU, it crumbles to dust. It is a scroll of amnesia. Forget Corona, freeing 1 spell level for a total of 5? Your memory of Corona unravels. You start waiting. Your surroundings suddenly seem different. There is a stone staircase leading down here. You climb downwards. A worm comes into view. There is a stone staircase leading up here. Spoiler Alert: The worm can hit for moderate damage in melee! A worm is nearby! You hit the worm. You bite the worm. You drain its power. The worm is moderately wounded. The worm bites you! You take 6 damage, and have 12/18 hp. MASSIVE DAMAGE!! You now have 4/6 mp. Spoiler Alert: The worm can hit for moderate damage in melee! You barely miss the worm. The worm is moderately wounded. You barely miss the worm. Your bite misses the worm. The worm is moderately wounded. The worm bites you! You take 5 damage, and have 7/18 hp. MASSIVE DAMAGE!! You now have 2/6 mp. Spoiler Alert: The worm can hit for moderate damage in melee! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. The worm bites you! You die... #...# ##### #...#### # #...# #......# # #...# ###.##(# # #...# ####.##.# # #...# #....##.##### #...###.#####.#..## ####>w...............+ #....@...#######.#..## #........'............ #........#######.#.... ########## #.......### #.###.###.. #.# #...+.. #)#######.. ########.........# #.....##########.# You could see a worm. Vanquished Creatures A gnoll (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Vine Stalker Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 11 | D:1 | Reached skill level 1 in Fighting 32 | D:1 | Reached XP level 2. HP: 10/15 MP: 3/5 412 | D:1 | Reached skill level 2 in Fighting 444 | D:1 | Reached XP level 3. HP: 11/18 MP: 6/6 868 | D:1 | Slain by a worm Vault maps used: D:1: co_arrival_square_in_a_square_in_a_square D:2: gammafunk_temple_overflow_statue, lemuel_doored_altar, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_lagoon_a, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Throwing | | 1.7 Dodging | | 1.5 Spellcasting | | 1.9 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 8 Bite || 15 Club || 3 Dagger || 26 Flail || 13 Throw: Javelin || 6 Use: Scroll || 2 Armor: Leather armour || 12 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: co_arrival_square_in_a_square_in_a_square D:2: gammafunk_temple_overflow_statue, lemuel_doored_altar, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_lagoon_a, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 12.2 | 67.2 | 434.0 Dungeon | 100.0 | 100.0 | 0.0 | 12.2 | 67.2 | 434.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.5 +-------+-------+-------+-------+-------+----------------------