Dungeon Crawl Stone Soup version 0.24-a0-107-g431b8d2fe3 (webtiles) character file. Game seed: 14956220243457130207 4 nago the Vexing (level 1, -1/10 HPs) Began as a Vine Stalker Arcane Marksman on Feb 14, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (85 turns). nago the Vexing (Vine Stalker Arcane Marksman) Turns: 85, Time: 00:00:43 Health: -1/10 AC: 2 Str: 12 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 5 javelins (quivered) d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Comestibles f - 2 rations Skills: + Level 1.2 Fighting - Level 1.7 Throwing - Level 1.5 Dodging + Level 1.4 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 61% 4 #####.. Leda's Liquefaction Hex/Erth #......... 82% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Aim: a jackal (softly glowing) You throw a javelin. The javelin hits the jackal! You kill the jackal! Your Fighting skill increases to level 1! Health restored: 10 c - 5 javelins (gained 1) Found a stone staircase leading down. Magic restored. You open the door. There is an open door here. You open the door. 2 jackals come into view. The jackal barks! x3; You hear a shout! A jackal comes into view. There is an open door here. MP restored: 3 Danger x4: jackal x3, jackal (wandering)! There are monsters nearby! Danger x4: jackal x3, jackal (wandering)! A bat comes into view. The jackal bites you but does no damage. The bat hits you. You take 1 damage, and have 9/10 hp. Danger x4: jackal x4! You barely miss the bat. The bat hits you. The jackal barely misses you. The jackal closely misses you. You take 1 damage, and have 8/10 hp. A goblin comes into view. The goblin shouts! The bat barely misses you. The jackal bites you. You see here 14 gold pieces. You take 2 damage, and have 6/10 hp. You now have 2/3 mp. Danger x4: jackal x4! The bat barely misses you. The goblin hits you but does no damage. Warning x3: The jackal is fast! x3 You hit the goblin. Your bite misses the goblin. The goblin is severely wounded. The bat misses you. The goblin misses you. You hit the goblin. You kill the goblin! The bat hits you. You take 1 damage, and have 5/10 hp. Warning x2: The jackal is fast! x2 The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. You closely miss the bat. You bite the bat. You drain its power. You feel invigorated. The bat is moderately wounded. The bat barely misses you. MP restored: 3 Warning x3: The jackal is fast! x3 You hit the bat. The bat is severely wounded. The bat hits you. You take 1 damage, and have 4/10 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Warning x3: The jackal is fast! x3 You are too injured to fight recklessly! Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (severely wounded, chance to defeat MR: 61%) The bat is outlined in light. The bat misses you. The bat barely misses you. You now have 2/3 mp. Warning x3: The jackal is fast! x3 You barely miss the bat. You bite the bat. You kill the bat! You hit the jackal. You bite the jackal. You drain its power. You feel invigorated. The jackal is heavily wounded. The jackal closely misses you. x2 MP restored: 3 Danger x4: jackal x4! You hit the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 61%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/10 hp. You now have 2/3 mp. Danger x4: jackal x4! You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. x2 You hit the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/10 hp. You now have 0/3 mp. Danger x4: jackal x4! You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You die... . .## ..# #.## .. ...# #. #..## #. #...# .#####. #@# ....... #h# $...(....###h# .........h.hh# ...#####'##### #>.#.........# #..#.........# #..#..⌠...⌠..# #..#.........# You could see 4 jackals. Vanquished Creatures A bat (D:1) A goblin (D:1) A jackal (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Vine Stalker Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 48 | D:1 | Reached skill level 1 in Fighting 84 | D:1 | HP: 2/10 [jackal (1)] 85 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, dk_noncrumbling_3 Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Throwing | | 1.7 Dodging | | 1.5 Spellcasting | | 1.4 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 19 Bite || 7 Throw: Javelin || 1 Cast: Corona || 3 Armor: Robe || 5 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, dk_noncrumbling_3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.4 | 31.8 | 85.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.4 | 31.8 | 85.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------