Dungeon Crawl Stone Soup version 0.24-a0-112-g3372e67c91 (webtiles) character file. Game seed: 8647735248510343563 3 nago the Vexing (level 1, -1/10 HPs) Began as a Vine Stalker Arcane Marksman on Feb 15, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (83 turns). nago the Vexing (Vine Stalker Arcane Marksman) Turns: 83, Time: 00:00:32 Health: -1/10 AC: 2 Str: 12 XL: 1 Next: 50% Magic: 0/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very slow A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 2 throwing nets {=f, !d} Armour a - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.1 Fighting - Level 1.7 Throwing - Level 1.5 Dodging + Level 1.3 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 61% 4 #####.. Leda's Liquefaction Hex/Erth #......... 82% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History The bat barely misses you. You barely miss the bat. The bat is severely wounded. The bat hits you but does no damage. Throwing (i - inventory) c - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (water, severely wounded) You throw a javelin. The javelin barely misses the bat. The bat closely misses you. A kobold comes into view. The kobold shouts! You hit the bat. You kill the bat! There is an open door here. Why would you want to do that? There is an open door here. You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. Spoiler Alert: The jackal (wandering) is fast! There is a large open door here. Throwing (i - inventory) c - a javelin (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You throw a javelin. The javelin hits the kobold! You kill the kobold! You hear a splash. You start resting. A jackal comes into view. The jackal moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. The jackal is too close now for your liking. Spoiler Alert: The jackal is fast! A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal is nearby! Things that are here: a javelin; a kobold corpse Spoiler Alert: The jackal is fast! Why would you want to do that? Health restored: 10 Warning x2: The jackal is fast! The jackal (wandering) is fast! Your unstable footing causes you to fumble your attack. The jackal bites you. You take 2 damage, and have 8/10 hp. Warning x2: The jackal is fast! The jackal (wandering) is fast! You barely miss the jackal. The jackal barks! Your bite misses the jackal. The jackal completely misses you. The jackal bites you. You take 1 damage, and have 7/10 hp. You now have 2/3 mp. Warning x2: The jackal is fast! x2 You barely miss the jackal. Your bite misses the jackal. The jackal bites you but does no damage. Your unstable footing causes you to fumble your attack. The jackal splashes around in the water. Your unstable footing causes you to fumble your attack. The jackal closely misses you. The jackal bites you. You take 3 damage, and have 4/10 hp. MASSIVE DAMAGE!! Warning x2: The jackal is fast! x2 There is a large open door here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Warning x2: The jackal is fast! x2 You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is lightly wounded. The jackal closely misses you. Warning x2: The jackal is fast! x2 You enter the shallow water. Moving in this stuff is going to be slow. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/10 hp. MASSIVE DAMAGE!! You now have 0/3 mp. Warning x2: The jackal is fast! x2 You barely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal misses you. The jackal splashes around in the water. You barely miss the jackal. You bite the jackal, but do no damage. The jackal is lightly wounded. The jackal misses you. x2 Warning x2: The jackal is fast! x2 Your unstable footing causes you to fumble your attack. The jackal bites you. You die... #...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #...≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈ #(..≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈ #...≈≈≈#+#+#≈≈≈≈≈≈≈# .(..≈≈≈'>..##'###+## ..(.≈≈≈'...#.......# ....≈≈≈#'#'#.#####.# .....≈≈≈≈#...#...# (..⌠..≈≈@'.⌠.'.<.# ...⌠..≈h≈h.⌠.'...# .....≈≈≈≈#...#...# ....≈≈≈#+###.##### ....≈≈≈ +... #...≈≈≈ ##+## ....≈≈≈ #...≈≈≈ #...≈≈≈ You could see 2 jackals. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nago the Vine Stalker Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 22 | D:1 | Reached skill level 1 in Fighting 80 | D:1 | HP: 1/10 [jackal (2)] 83 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Throwing | | 1.7 Dodging | | 1.5 Spellcasting | | 1.3 Hexes | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 15 Bite || 3 Throw: Javelin || 5 Armor: Robe || 5 Dodge: Dodged || 13 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 28.9 | 21.7 | 83.0 Dungeon | 100.0 | 100.0 | 0.0 | 28.9 | 21.7 | 83.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------