Dungeon Crawl Stone Soup version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 1673829838646709486 17 nakata122 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on May 29, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1019 turns). nakata122 the Conjurer (Deep Elf Conjurer) Turns: 1019, Time: 00:01:29 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 44% Magic: 0/8 EV: 11 Int: 22 God: Gold: 24 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons g - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} f - 2 scrolls of fear {unknown} i - 2 scrolls of enchant armour {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} h - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) You hit Terence. Terence is severely wounded. You stop channelling your searing ray. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###....#.## ♣♣ #.. .......#.# ♣♣. .. .####...# ♣.♣ # .. ##.....## ♣.♣ .#.##. #......# ♣.♣ ...... #......# ♣.♣ #...####..##### ♣.♣ #...†..# ♣♣.♣ #@#.##...# ♣♣.♣♣ #@#....#.# ♣.♣♣ #.#.#..#.# ♣♣.♣ #.#.#<## # ♣♣.♣ #.#.### ♣..♣ ..... ♣.♣♣ ...## ♣.♣ ... ♣.♣♣♣ ♣...♣ You could see Terence. Vanquished Creatures 4 hobgoblins (D:1) 2 ball pythons (D:2) 3 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 5 kobolds (D:1) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nakata122 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 222 | D:1 | Learned a level 2 spell: Searing Ray 1010 | D:2 | Noticed Terence 1019 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring, serial_park_tiny_pond D:2: kb_forest_paths, layout_basic, serial_shops, nicolae_shop_behind_doors, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 43 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 1