Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 6177920556349827984 30 nakata122 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on June 2, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (1607 turns). nakata122 the Conjurer (Deep Elf Conjurer) Turns: 1607, Time: 00:03:36 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 4/10 EV: 12 Int: 24 God: Gold: 177 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . h - +2 rapier (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons f - a +0 short sword h - a +2 vampiric rapier (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of brand weapon {unknown} g - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic d - 3 potions of lignification {unknown} i - a potion of mutation {unknown} j - a potion of berserk rage {unknown} Skills: + Level 3.1 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Kinetic Grapnel Frge 16% 1d4 10% 1 Poisonous Vapours Alch/Air 16% 1d1 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Construct Spike Launche Frge 8% 2d3 16% 2 Launch Clockwork Bee Frge 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! D:2 :* Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +4 chain mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace! The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +4 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## #......# #.####<##### #.####.#...# #..........######## #..###.#........@.# . #.##########@# #.# .# ..# .. ### ##. .# # You could see Terence. Vanquished Creatures 2 ribbon worms (D:2) 3 endoplasms 2 giant cockroaches (D:2) 2 hobgoblins (D:2) 3 jackals (D:2) 2 ball pythons (D:2) 3 bats (D:2) 4 frilled lizards 2 goblins 2 kobolds (D:2) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nakata122 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 28 | D:1 | Found Forph's Distillery. 827 | D:2 | Found Fomau's Book Emporium. 872 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 875 | D:2 | Learned a level 2 spell: Searing Ray 1325 | D:2 | Found Byovunon's General Store. 1403 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1602 | D:3 | Noticed Terence 1607 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_corners, serial_shops, nicolae_shop_just_a_little_nook D:2: layout_basic, serial_shops, nicolae_shop_bimaterial_pillars, nicolae_shop_peninsula, minmay_misc_feat_hallway, minmay_split_cup_large D:3: layout_loops_cross, serial_shops, nicolae_shop_behind_doors, grunt_decor_cap, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 4