Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 16695290722847240201 53 nakriel the Conjurer (level 3, -4/31 HPs) Began as an Ogre Conjurer on Aug 1, 2021. Slain by Crazy Yiuf (12 damage) ... on level 2 of the Dungeon. The game lasted 00:09:15 (2731 turns). nakriel the Conjurer (Ogre Conjurer) Turns: 2731, Time: 00:09:15 Health: -4/31 AC: 3 Str: 11 XL: 3 Next: 87% Magic: 3/8 EV: 9 Int: 20 God: Gold: 102 SH: 0 Dex: 7 Spells: 7/10 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated, invisible A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles c - 47 stones (quivered) Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of silence {unknown} i - a scroll of noise {unknown} j - a scroll of vulnerability {unknown} k - a scroll of teleportation {unknown} Potions f - a potion of magic {unknown} g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.4 Stealth * Level 4.0 Spellcasting + Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 exclusion: door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You kill the bat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. You now have 102 gold pieces (gained 10). You see here a bat corpse. Partly explored, can't reach some places. Partly explored, can't reach some places. Crazy Yiuf shouts! Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (fire blocked by a runed translucent door) The floor. There's nothing to close nearby. This door is marked as excluded! Open it anyway? You open the door. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak (81% to hit) The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! Crazy Yiuf burns you. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * You fade into invisibility! You are very lightly contaminated with residual magic. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channeling your searing ray. Crazy Yiuf completely misses you. Crazy Yiuf twirls on the spot. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You die... #.#######..###....######......... #.# #..# #+..+# #......####. #.# ##..# ♣....♣ ###.#...# #. #.# #...# ♣...♣♣ ###.#.#.###. #.# #...# ♣♣.♣♣ #........... #.# ####...# ♣.♣♣ ###......... #.# #..+...# ♣♣.♣ #....#.#.. #.# #.##...# ♣.♣♣ #....#.#.. #†# #.###..# ♣♣@♣ #....#.... #.###.####.# #g# #....#.... #..........# ... #......... #.###.####.# #...# #.#####... #.# #......# #..)# #.# #... #.# #.###### ##### ###'## #... #.# #...# #....# #... #.#####.# ####....####... >.......# #.......#...... You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) A dart slug (D:2) 3 ball pythons 3 bats 3 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:1) 2 frilled lizards 4 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nakriel the Ogre Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 358 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 1168 | D:1 | Reached XP level 3. HP: 31/31 MP: 4/8 1682 | D:2 | Found a runed translucent door. 1683 | D:2 | Noticed Crazy Yiuf 1722 | D:2 | Learned a level 2 spell: Searing Ray 1805 | D:2 | Found a faded altar of an unknown god. 2456 | D:2 | Found Fynkeith's Weapon Shoppe. 2731 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, kennysheep_another_room D:2: layout_basic, serial_shops, nicolae_square_shop, ebering_ecumenical_altar_rust, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.4 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 71 Searing Ray || 2 Armor: Robe || 9 Dodge: Dodged || 14