Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 117742595995968762 91 namarukai the Sneak (level 4, -1/38 HPs) Began as a Formicid Delver on June 11, 2024. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 3 of the Dungeon on June 12, 2024. The game lasted 00:10:07 (2484 turns). namarukai the Sneak (Formicid Delver) Turns: 2484, Time: 00:10:08 Health: -1/38 AC: 3 Str: 23 XL: 4 Next: 87% Magic: 4/4 EV: 12 Int: 6 God: Gold: 125 SH: 0 Dex: 15 Spells: 3/3 levels left rFire + . . g - +0 war axe rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ h - ring "Naymmij" {rF+ Str+5 Int-4} HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 hand axe g - a +0 war axe (weapon) Armour b - a +0 leather armour (worn) Jewellery h - the ring "Naymmij" (left hand) {rF+ Str+5 Int-4} (You found it on level 4 of the Dungeon) [ring of protection from fire] Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). rF+: It protects you from fire. Wands f - a wand of digging (3) Scrolls c - a scroll of fog d - 2 scrolls of revelation j - a scroll of vulnerability k - a scroll of poison Potions e - a potion of curing {unknown} l - a potion of ambrosia {unknown} m - a potion of brilliance {unknown} n - 2 potions of mutation {unknown} p - a potion of magic {unknown} Skills: + Level 4.3 Fighting + Level 3.0 Axes + Level 2.2 Armour - Level 1.7 Dodging - Level 6.0 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 0% N/A 65% 2 Sublimation of Blood Necr 0% N/A 65% 2 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The gnoll hits you with a +0 halberd! The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you from afar with a +0 spear. The adder closely misses you. The gnoll barely misses you. The gnoll hits you with a +0 halberd! You die... ..>###.)........... .......# #†)##.... #.....###.##..... ##............#... ##............##... #............$..... #..............###. #..g...>...S..).##. ##.@.g..(.......>... ##[.S..<.........###. #.....(.........## #. #######<.............## ##. #........#................. #........#####.......#####. #.......## #........ .... #.......###. ..>.....# ###. #...........# ####### #. You could see 2 gnolls and an adder. Vanquished Creatures 3 gnolls (D:2) An adder (D:3) 2 dart slugs An orc (D:3) 4 bats 6 endoplasms 6 goblins 5 hobgoblins 2 kobolds A quokka (D:3) 5 ball pythons 3 frilled lizards 9 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | namarukai the Formicid Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 67 | D:4 | Identified the ring "Naymmij" {rF+ Str+5 Int-4} 129 | D:2 | Noticed Terence 193 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 320 | D:1 | Reached skill level 1 in Armour 504 | D:1 | Reached XP level 3. HP: 30/30 MP: 3/3 877 | D:1 | Found a faded altar of an unknown god. 1445 | D:2 | Reached XP level 4. HP: 22/37 MP: 4/4 1531 | D:2 | Found a glowing silver altar of Zin. 2484 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_ring, basic_altar, grunt_ministairs_2, minmay_tree_intersection, minmay_statues_item, hex_tiny, glass_columns_a, dreamdust_wishing_well, uniq_terence D:3: due_chaos_kobolds, layout_rooms, mainiacjoe_overflow_tiny_flanked, minmay_rat_hole, uniq_crazy_yiuf_cottage D:4: layout_cave_pools, uniq_edmund D:5: layout_cave_pools, gammafunk_temple_overflow_elements, minmay_misc_feat_ornament, kennysheep_donut, nicolae_elevator_lobby_plus Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 2 | 2.2 Fighting | 4 | 4.3 Axes | 3 | 3.0 Dodging | | 1.7 Stealth | | 6.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 96 | 48 || 144 Punch | 1 | || 1 War axe | | 14 || 14 Evoke: Wand | 3 | || 3 Use: Scroll | 1 | 4 || 5 Stab: Sleeping | 15 | || 15 Armour: Leather armour | 40 | 47 || 87 Dodge: Dodged | 62 | 55 || 117