Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14735345520457095114 20 namarukai the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 5, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (453 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 453, Time: 00:03:01 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 2/8 EV: 11 Int: 22 God: Gold: 63 SH: 0 Dex: 16 Spells: 5/8 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ f - ring "Asmyefau" {Will+ Dex+3} HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - the ring "Asmyefau" (left hand) {Will+ Dex+3} (You found it on level 2 of the Dungeon) [ring of willpower] Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Potions b - a potion of magic d - a potion of resistance {unknown} e - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 97% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm quivers. There is an open door here. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You open the door. Terence the Veteran comes into view. He is wielding a +0 mace and wearing a +4 chain mail of cold resistance. Found a scroll labelled VENTYE MAIMECS. Terence shouts! There is an open door here. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +4 chain mail of cold resistance (severely wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! You die... Terence says, "Finally, peace and quiet." ### . #.# ? # #.# #######. .# #.# ......##.# #.###### ####.......# #......# ...........########.# #....@.......# #.# #@# .# #.# #.# .# #.# #.######.# #.# #........# #.# #.####..†...#####.# #....'......'.....# ######......####### #......# #......# You could see Terence. Vanquished Creatures A ball python (D:1) 3 endoplasms 3 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:2) 2 quokkas (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 322 | D:1 | Found Mouxesm's Book Shoppe. 365 | D:1 | You fall into a shaft and drop 1 floor! 369 | D:2 | Learned a level 2 spell: Searing Ray 405 | D:2 | Reached skill level 5 in Conjurations 423 | D:2 | Identified the ring "Asmyefau" {Will+ Dex+3} 447 | D:2 | Noticed Terence 453 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_rooms, serial_shops, shop D:2: layout_basic, basic_altar, uniq_natasha, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 19 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 3