Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 9466568997878263669 37 namarukai the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 24, 2025. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1046 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 1046, Time: 00:01:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 23% Magic: 7/10 EV: 11 Int: 24 God: Gold: 67 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of poison resistance (left hand) Scrolls e - a scroll of enchant weapon {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} f - a potion of might {unknown} g - 2 potions of enlightenment {unknown} i - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 68% 1d7 3% 1 Apportation Tloc 8% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Magic courses through your body. Terence closely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." .....#...<.....# ###....###.##..# ...........##.## # ###.####[###..# ## .# # #.# #.. #.####.. ..# ###.# ## #....#. ...# .##.# #..... ..... ....# #....#...(.. ##### #...@@.....# ###$######<. ###.# #...# #####.######## ###............. #...###.######## #.# #.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:2) 6 ball pythons 6 bats 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 402 | D:1 | Reached skill level 5 in Conjurations 638 | D:2 | Learned a level 2 spell: Searing Ray 738 | D:2 | Identified the +7 whip "Unycimp" {drain, rC++} 892 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 918 | D:2 | Found a runed translucent door. 919 | D:2 | Noticed Crazy Yiuf 1033 | D:2 | Noticed Terence 1046 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_rooms D:2: layout_loops_ring, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 9 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 9