Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6919619711962865484 2914 namarukai the Magician (level 9, -15/50 HPs) Began as a Deep Elf Conjurer on June 11, 2025. Was a Believer of Vehumet. Demolished by a two-headed ogre ... wielding a +0 giant club (22 damage) ... on level 7 of the Dungeon. The game lasted 00:17:18 (7624 turns). namarukai the Magician (Deep Elf Conjurer) Turns: 7624, Time: 00:17:19 Health: -15/50 AC: 7 Str: 4 XL: 9 Next: 50% Magic: 19/22 EV: 14 Int: 31 God: Vehumet [**....] Gold: 317 SH: 0 Dex: 13 Spells: 12/23 levels left rFire . . . A - +3 quarterstaff "Tave" {venom, *Rage +Blink rPois SInv} rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois + t - +1 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv + x - +2 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.36/turn %: random rage (20%) @: no status effects A: magic regeneration a: Renounce Religion, Evoke Blink You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 317 gold pieces. Inventory: Hand Weapons g - a +2 whip of electrocution A - the +3 quarterstaff "Tave" (weapon) {venom, *Rage +Blink rPois SInv} (You found it on level 7 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. Armour a - a +0 robe (worn) q - a +0 leather armour t - a +1 helmet of intelligence (worn) x - a +2 pair of boots (worn) Jewellery j - a ring of fire Wands v - a wand of quicksilver (1) y - a wand of charming (6) C - a wand of mindburst (13) Scrolls c - a scroll of enchant weapon {unknown} f - a scroll of amnesia {unknown} i - a scroll of summoning {unknown} k - a scroll of teleportation l - 2 scrolls of enchant armour {unknown} o - a scroll of fog {unknown} p - a scroll of brand weapon {unknown} r - a scroll of fear {unknown} B - a scroll of identify {unknown} D - a scroll of poison {unknown} Potions b - 2 potions of magic d - 3 potions of attraction {unknown} e - a potion of lignification {unknown} h - 3 potions of curing {unknown} m - a potion of ambrosia {unknown} n - a potion of enlightenment {unknown} s - 2 potions of heal wounds {unknown} u - 2 potions of haste {unknown} w - a potion of might {unknown} z - a potion of resistance {unknown} E - a potion of cancellation {unknown} Skills: + Level 3.1 Fighting + Level 3.1 Armour + Level 7.1 Dodging - Level 5.7 Stealth + Level 7.8 Spellcasting + Level 7.6 Conjurations + Level 4.0 Translocations + Level 4.0 Alchemy You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d53% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 96% 2d11 1% 2 Stone Arrow Conj/Erth 70% 3d11 2% 3 Volatile Blastmotes Fire/Tloc 48% 2d14 5% 3 Construct Spike Launche Frge 24% 2d4 6% 2 Passage of Golubria Tloc 37% N/A 8% 4 Rending Blade Conj/Frge 35% 2d(8+2*) 9% 4 Sigil of Binding Hex 12% N/A 12% 3 Tukima's Dance Hex 12% N/A 12% 3 Vampiric Draining Necr 12% 2d6 12% 3 Vhi's Electric Charge Tloc/Air 48% N/A 19% 4 Arcjolt Conj/Air 17% 1d27 24% 5 Yara's Violent Unravell Hex/Alch 12% 3d7 45% 5 Nazja's Percussive Temp Frge 6% 4d5 75% 5 Gell's Gavotte Tloc 18% 2d(19-28) 75% 6 Plasma Beam Fire/Air 6% 2x1d16 99% 6 Diamond Sawblades Frge 6% 4d5 100% 7 Splinterfrost Shell Ice/Frge 6% 6d5 100% 7 Lehudib's Crystal Spear Conj/Erth 17% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:4 Altars: Elyvilon Fedhas Makhleb Okawaru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul The Shining One Annotations: D:4 exclusion: yak Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, chance to affect: 31%) The two-headed ogre easily resists. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, chance to affect: 31%) The two-headed ogre easily resists. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant spiked club!! You die... ############....### # .......#..##......## # .......#...)).[....### # .......#..##..>..#...### # .......'..##.....#.....### # .......#..##.....#.......### # .......#####.....#.........### # .......#........O#.(.........#### ###'####..).....@'.........#..... .....[.#..#########........#..... .......#..#.......#'####...#..÷.. ......###†#............#...#..... #.....#................'...#.^... #######................#...#...O) #...............O#####..... #....#'#########........... #....#.........'))......... You could see a two-headed ogre. Vanquished Creatures A troll (D:6) A slime creature (D:7) Sigmund (D:2) A wraith (D:7) Duvessa (D:5) A water moccasin (D:7) An orc warrior (D:7) 2 ogres A phantom (D:6) A kobold brigand (D:6) 4 bullfrogs 2 scorpions A wight (D:7) Dowan (D:5) 6 killer bees (D:7) 2 howler monkeys 3 jellies A hound (D:5) 5 orc priests A gnoll bouda (D:5) 3 sleepcaps Terence (D:3) 4 iguanas 3 orc wizards 5 gnolls (D:5) 4 adders 2 shadow imps (D:5) 4 ufetubi (D:5) 6 dart slugs 4 ribbon worms 7 endoplasms 2 giant cockroaches (D:2) 2 hobgoblins 4 jackals (D:2) 26 orcs 6 ball pythons 4 bats 5 frilled lizards 4 goblins 13 kobolds 3 rats 149 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Found a faded altar of an unknown god. 348 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 370 | D:1 | Learned a level 2 spell: Searing Ray 822 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 991 | D:2 | Noticed Sigmund 1008 | D:2 | Killed Sigmund 1009 | D:2 | Reached skill level 5 in Conjurations 1009 | D:2 | Reached XP level 4. HP: 7/24 MP: 3/12 1009 | D:2 | Reached XP level 5. HP: 8/28 MP: 3/13 1572 | D:3 | Noticed Terence 1583 | D:3 | Killed Terence 1668 | D:3 | Reached XP level 6. HP: 25/32 MP: 10/15 1671 | D:3 | Reached skill level 5 in Spellcasting 1816 | D:3 | Reached skill level 5 in Stealth 2055 | D:3 | Found a radiant altar of Vehumet. 2055 | D:3 | Found a bloodstained altar of Trog. 2056 | D:3 | Found a hide-covered altar of Uskayaw. 2057 | D:3 | Found a basalt altar of Yredelemnul. 2057 | D:3 | Found an ornate altar of the Wu Jian Council. 2057 | D:3 | Found a burning altar of Makhleb. 2059 | D:3 | Found a blossoming altar of Fedhas. 2059 | D:3 | Found a white marble altar of Elyvilon. 2059 | D:3 | Found a glowing golden altar of the Shining One. 2064 | D:3 | Became a worshipper of Vehumet 2638 | D:4 | Noticed a yak 2643 | D:4 | Noticed a yak 2848 | D:4 | Reached skill level 5 in Dodging 2893 | D:4 | Found a staircase to the Ecumenical Temple. 2922 | D:4 | Reached XP level 7. HP: 36/36 MP: 9/17 3026 | D:4 | Noticed a yak 3074 | D:5 | Entered Level 5 of the Dungeon 3449 | D:5 | Reached * piety under Vehumet 3449 | D:5 | Offered knowledge of Sandblast by Vehumet. 3495 | D:5 | Noticed Dowan 3498 | D:5 | Noticed Duvessa 3776 | D:5 | Killed Duvessa 3777 | D:5 | Reached skill level 1 in Translocations 3798 | D:5 | Killed Dowan 3799 | D:5 | Reached skill level 1 in Alchemy 3806 | D:5 | Reached skill level 1 in Armour 3969 | D:5 | Reached skill level 1 in Fighting 4003 | D:5 | Identified the maw talisman "Ablaff Uhaus" {Harm rC++} 4039 | D:5 | Found a shimmering blue altar of Sif Muna. 4142 | D:5 | Reached XP level 8. HP: 43/43 MP: 10/19 4822 | D:6 | Found an iron altar of Okawaru. 5325 | D:7 | Offered knowledge of Mercury Arrow by Vehumet. 5452 | D:7 | Identified the +3 quarterstaff "Tave" {venom, *Rage +Blink | rPois SInv} 5516 | D:7 | Learned a level 4 spell: Fulminant Prism 5521 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 5606 | D:7 | Reached ** piety under Vehumet 5831 | D:7 | Reached XP level 9. HP: 42/49 MP: 18/21 6749 | D:7 | Noticed a two-headed ogre 7618 | D:7 | Noticed a two-headed ogre 7624 | D:7 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_loops_ring, uniq_sigmund D:3: layout_loops_ring, nicolae_overflows_in_rows, st_stairs_4, chequers_serial_rivers_micro_a, kennysheep_cross_bottleneck, uniq_terence D:4: layout_cave_pools, minmay_temple_entry_sparse_star, kennysheep_generic_room_8 D:5: layout_cave_pools, mainiacjoe_overflow_tiny_flanked, uniq_duvessa D:6: layout_loops_corners, kennysheep_okawaru_gauntlet D:7: minmay_the_grid_triangle_9x9_recursive_2 [minmay_the_grid_triangle_9x9_prize_center, minmay_the_grid_triangle_9x9_tough_junction, minmay_the_grid_triangle_9x9_impossible_snake, minmay_the_grid_triangle_9x9_skeleton], layout_gridville Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 5 | 5.7 Dodging | 3 4 5 6 7 | 7.1 Spellcasting | 4 5 6 7 | 7.8 Conjurations | 5 6 7 | 7.6 Translocations | 1 3 4 | 4.0 Alchemy | 1 3 4 | 4.0 Armour | 1 2 3 | 3.1 Fighting | 1 2 3 | 3.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Whip | | 2 | 6 || 8 Quarterstaff | | | 6 || 6 Cast: Magic Dart | 14 | | || 14 Searing Ray | 14 | 34 | 86 || 134 Evoke: Wand | | | 6 || 6 Use: Scroll | | | 5 || 5 Armour: Robe | 4 | 8 | 98 || 110 Dodge: Dodged | 9 | 16 | 123 || 148