Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13595971663573527369 28 namarukai the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on June 26, 2025. Slain by Sigmund ... wielding a +2 scythe of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1370 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 1370, Time: 00:03:02 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 4/8 EV: 11 Int: 22 God: Gold: 68 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . i - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons f - a +0 dagger of flaming Armour a - a +0 robe (worn) Magical Staves i - a staff of conjuration (weapon) Scrolls d - a scroll of amnesia e - a scroll of enchant armour g - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} h - a potion of attraction {unknown} j - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Armour + Level 2.5 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.9 Conjurations + Level 0.4 Translocations + Level 0.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 5% (3-9)d3 30% 3 Fulminant Prism Conj/Alch 11% 3d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 36% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund points at you and mumbles some strange words. You resist with significant effort. You bump into the rock wall. Sigmund screams, "Only death can liberate you!" Sigmund casts a spell at you. You resist with significant effort. Sigmund hits you from afar with a +2 scythe of protection. You bump into the rock wall. There is an open door here. Sigmund laughs darkly. Sigmund closely misses you. Sigmund hits you from afar with a +2 scythe of protection. You feel less confused. Sigmund barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of protection and wearing a +0 robe (lightly wounded, 78% to hit) You feel a surge of power! You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something but does no damage. You finish channelling your searing ray. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ...#.....#...#######.#.# #...#. '#.....###...)†......#.# ###.#. ∩##.##.#####.#########.# #..#. ..#.................<#.# #.##. ............#.##....##.# #.##. ♣#....###........<..##.#### #.##. .'....'.......###...'.....# #.##. .#....###.#######...##.##.###.##^ ∩'....# #.#...{.@......##......#. .#....# #.#.#####...#########..#. .###'## #.#.######### ##.## ∩# #.# #.#.....# #.... .# #.####.#@....# ###.. .. #......#.....# #.... ß. ########.....# ##.## . ..##### #.... ### #.### There were no monsters in sight! Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 giant cockroaches (D:2) A hobgoblin (D:1) 2 quokkas (D:2) 2 ball pythons (D:2) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:2) 2 goblins 3 kobolds (D:1) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 636 | D:1 | Found Ojagoe's Magic Scroll Shop. 642 | D:1 | Bought a scroll of identify for 22 gold pieces 852 | D:2 | Reached XP level 2. HP: 15/15 MP: 0/8 855 | D:2 | Learned a level 2 spell: Searing Ray 1229 | D:2 | Found a faded altar of an unknown god. 1342 | D:2 | Noticed Sigmund 1370 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_corner, infiniplex_forest_end_2, infiniplex_forest_clump_C, infiniplex_forest_straight_3, infiniplex_forest_clump_small, infiniplex_forest_straight_4, infiniplex_forest_clump_small, infiniplex_forest_clump_large, serial_shops, nicolae_shop_rolling_square D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_misc_feat_alley, uniq_sigmund Action || total ---------------------------++------- Melee: Staff || 8 Cast: Magic Dart || 20 Searing Ray || 12 Use: Scroll || 2 Armour: Robe || 4 Dodge: Dodged || 6