Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15266585494734988026 371 namarukai the Conjurer (level 6, -3/35 HPs) Began as a Deep Elf Conjurer on July 22, 2025. Slain by a wight ... wielding a +2 halberd (21 damage) ... while put to sleep by a sleepcap... on level 6 of the Dungeon. The game lasted 00:05:34 (3843 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 3843, Time: 00:05:34 Health: -3/35 AC: 2 Str: 4 XL: 6 Next: 42% Magic: 11/14 EV: 2 Int: 25 God: Gold: 94 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . l - +2 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons l - a +2 hand axe of electrocution (weapon) Armour a - a +0 robe (worn) g - a +1 leather armour Wands e - a wand of warping (6) Scrolls h - a scroll of blinking {unknown} i - a scroll of enchant armour j - 3 scrolls of identify Potions b - a potion of magic d - a potion of attraction f - a potion of might {unknown} k - a potion of enlightenment {unknown} Skills: + Level 1.7 Fighting + Level 1.6 Armour + Level 3.6 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.5 Conjurations + Level 2.1 Translocations + Level 2.1 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Grave Claw Necr 10% 2d7 13% 2 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Vampiric Draining Necr 5% 2d6 26% 3 Malign Gateway Summ/Tloc 5% N/A 100% 7 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A wight is wielding a +1 long sword of freezing. The wight moves out of view. The sleepcap moves out of view. A wight is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wight comes into view. It is wielding a +0 great sword. You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you. You wake up. A wight comes into view. It is wielding a +2 halberd. The sleepcap attacks as it pursues you! The sleepcap misses you. You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the wight but does no damage. The searing ray misses the wight. (Press . to maintain the ray.) The sleepcap releases spores at you. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. The wight barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The wight hits you from afar with a +2 halberd!! Ouch! That really hurt! You die... ####.############### ............[......# ####.#############.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ########.### #.# #.zzzf@....# #.########## .. ... #.. #. # You could see a sleepcap and 3 wights. Vanquished Creatures A steam dragon (D:4) An orc priest (D:3) Terence (D:2) 7 gnolls (D:2) 4 adders A dart slug (D:3) 3 ribbon worms (D:2) 9 endoplasms 6 giant cockroaches 12 hobgoblins 2 jackals (D:1) 8 orcs 5 quokkas 8 ball pythons 2 bats (D:1) 4 frilled lizards (D:1) 6 goblins 5 kobolds 6 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 417 | D:1 | Learned a level 2 spell: Searing Ray 432 | D:1 | Reached skill level 5 in Conjurations 916 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1061 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1065 | D:2 | Reached skill level 1 in Translocations 1065 | D:2 | Reached skill level 1 in Alchemy 1243 | D:2 | Reached skill level 1 in Armour 1296 | D:2 | Noticed Terence 1304 | D:2 | Reached skill level 1 in Fighting 1311 | D:2 | HP: 1/25 [Terence/+0 mace (7)] 1313 | D:2 | Killed Terence 1314 | D:2 | Reached XP level 5. HP: 2/29 MP: 8/13 3591 | D:4 | Noticed a steam dragon 3617 | D:4 | Killed a steam dragon 3618 | D:4 | Reached XP level 6. HP: 15/35 MP: 5/14 3767 | D:4 | You fall into a shaft and drop 2 floors! 3814 | D:6 | Identified the +0 helmet "Veg Boan" {-Tele rF+ rCorr} 3843 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_2, aquarium_window_fake, aquarium_window_corridor_2, aquarium_window_fake, aquarium_view_2c, aquarium_view_2g, aquarium_pool_2 D:2: layout_loops_ring, uniq_terence D:3: layout_loops_corners D:4: minmay_inner_zag, layout_basic, mainiacjoe_overflow_tiny_flanked, grunt_decor_one_mirror, uniq_robin D:6: layout_basic, nicolae_overflow_crystal_walls, zin_purify, hex_tiny Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.5 Translocations | 1 2 | 2.1 Alchemy | 1 2 | 2.1 Armour | 1 | 1.6 Fighting | 1 | 1.7 Dodging | 3 | 3.6 Spellcasting | 4 | 4.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | | 2 || 2 Cast: Magic Dart | 32 | || 32 Searing Ray | 18 | 48 || 66 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armour: Robe | 4 | 26 || 30 Dodge: Dodged | 5 | 20 || 25