Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7795678929703053051 32 namarukai the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on July 25, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (1287 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 1287, Time: 00:02:20 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 9/10 EV: 11 Int: 24 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +2 hand axe (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons e - a +2 hand axe of electrocution (weapon) Missiles d - 3 curare-tipped darts Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible (worn) Wands i - a wand of flame (18) Scrolls f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions c - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Arcjolt Conj/Air 8% 1d18 67% 5 Vhi's Electric Charge Tloc/Air 8% N/A 69% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +2 helmet (85% to hit) You focus your ray upon Robin. The searing ray hits Robin! Robin is severely wounded. (Press . to maintain the ray.) The goblin hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin closely misses you. Okay, then. Magic courses through your body. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +2 helmet (heavily wounded, 85% to hit) You focus your ray upon Robin. The searing ray hits Robin but does no damage. Robin is heavily wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... # #######.######.### #.# ##.## # #.# ##.# #. #+# ##. !### ... ## ##...# .... ## ##.##.# ..... ##. ###...#g##...... ####.. ........@g)).... +..... #......#.##)..... ####.. #.##).##.## .)... #.. #.##†##...# .... #.# #.......#.# ... #.# #..#.##...# #'# #.. #..#.##########.#### ### #..#.# #........# #....# #.###.##.# You could see Robin and a goblin (strong). Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 13 goblins 2 kobolds A quokka (D:1) 8 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Found a faded altar of an unknown god. 329 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 385 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:1 | Reached skill level 5 in Conjurations 1052 | D:2 | Noticed Terence 1277 | D:2 | Noticed Robin 1281 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1287 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, basic_ecumenical_altar, nicolae_concentric_dashed_squares_mild D:2: layout_loops_corners, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Hand axe || 5 Cast: Magic Dart || 19 Searing Ray || 20 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 6