Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13450450073595237467 16 namarukai the Conjurer (level 2, -1/22 HPs) Began as a Deep Elf Conjurer on Aug 18, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (501 turns). namarukai the Conjurer (Deep Elf Conjurer) Turns: 501, Time: 00:00:48 Health: -1/22 AC: 21 Str: 4 XL: 2 Next: 41% Magic: 0/8 EV: 2 Int: 22 God: Gold: 23 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (melded) Scrolls g - a scroll of enchant armour {unknown} h - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - a potion of lignification e - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the quokka. The quokka is heavily wounded. The quokka closely misses you. The kobold hits you but does no damage. The quokka bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. The quokka bites you. * * * LOW HITPOINT WARNING * * * You completely miss the quokka. The quokka is heavily wounded. The quokka bites you. You die... ..#### ...# .# ##.###. ># ##.......## .# .....). ..# .# ####..###.## .# # #.....#..# .# ###.###..#.######.#####. ......##...#..†r♣....... .^....##.....####).##### ...................... .........#S.####..###### ..##.######.# ... ..##.......K..h.h.# .............###h.# .##########... (. ...## #..## You could see a quokka. Vanquished Creatures 2 endoplasms (D:1) 7 jackals (D:1) A ball python (D:1) 4 bats (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | namarukai the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 337 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 341 | D:1 | Learned a level 2 spell: Searing Ray 500 | D:1 | HP: 1/22 [quokka (1)] 501 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_c, co_window_corner_b, co_window_paths_c, co_window_broadway_a, glass_columns_b Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 17 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 13 Skin || 2 Dodge: Dodged || 17