namelastname112 the Dungeon (0, 8, D) a +0 flail a +0 flail a +0 leather armour (0, 12, D) a +0 short sword a +0 ring mail (2, 3, D) a +2 mace (2, 4, D) a +2 falchion (3, 3, D) a +2 dagger (3, 4, D) a +2 quarterstaff (4, 3, D) a +0 hand axe (4, 4, D) a +2 trident (4, 19, D) a +3 chain mail (6, 14, D) a +1 long sword of flaming (6, 15, D) a +1 flail of protection (7, 14, D) a +2 quarterstaff of speed (7, 15, D) a +1 hand axe of freezing (7, 23, D) a +2 hand axe (8, 4, D) 5 scrolls of amnesia (8, 14, D) a +0 dagger of venom (8, 15, D) a +1 trident of piercing (8, 19, D) a cursed +1 spear a +0 robe (8, 20, D) a +3 hand axe a +0 robe a +2 falchion a +0 robe (9, 4, D) 10 stones an uncursed staff of energy (9, 14, D) a +3 chain mail (9, 15, D) a +0 animal skin (10, 20, D) a +2 scimitar of flaming (10, 21, D) a +0 robe (15, 20, D) a +0 helmet (17, 20, D) a +5 ring mail (17, 21, D) a +2 scimitar of electrocution (17, 22, D) the +2 war axe "Ruxkamm" {venom, rElec rF- rN++ Stlth+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. (17, 23, D) a +2 rapier of distortion (18, 19, D) a +5 ring mail (18, 21, D) a +4 quarterstaff of protection (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 dire flail of crushing (21, -4, D) a manual of Evocations (21, 10, D) a +0 spear (21, 11, D) a +0 halberd a throwing net (22, -5, D) 10 poisoned needles (22, 9, D) a +0 club (22, 10, D) a +0 spear a +0 ring mail (22, 11, D) a +0 spear (23, -4, D) a book of Necromancy (23, 15, D) 3 poisoned tomahawks (24, -9, D) a +4 shortbow of flaming (24, -7, D) a +1 demon whip of venom (unseen) (24, -5, D) an amulet of Vamanobb {Dismiss rF+ rC+} [amulet of dismissal] It may teleport away creatures that harm you. It protects you from fire. It protects you from cold. (25, -9, D) a killer bee corpse (25, -8, D) a swamp dragon corpse (25, 22, D) a +0 dagger a +0 ring mail a +0 morningstar (27, 22, D) a +2 vampiric war axe (28, -5, D) the Grimoire of Augmentations Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Excruciating Wounds Charms/Necromancy 5 Trog disapproves of the use of such an item. (28, 22, D) a +0 scimitar a +0 chain mail a +0 dagger a +0 flail (29, 20, D) a +0 shortbow 11 arrows of frost 4 large rocks (29, 21, D) a +0 club a +0 club a +0 flail a +0 trident a +0 ring mail (29, 22, D) a +2 dagger of freezing a cursed +0 robe a +3 longbow of freezing a +0 trident a +0 chain mail (30, 22, D) an arrow of frost a +0 halberd a +0 plate armour (30, 23, D) a +1 vampiric lajatang a cursed +0 halberd a +0 leather armour (31, 23, D) a +0 hand axe a +0 leather armour (33, 14, D) a cursed -1 dire flail a +0 dire flail (39, 19, D) a +0 dagger a +0 robe (40, 19, D) a +3 great mace of crushing (44, 18, D) a +3 antimagic battleaxe a +3 antimagic battleaxe a +8 long sword of electrocution (44, 23, D) a +1 hunting sling of evasion (45, 18, D) a +0 giant club (45, 23, D) 9 stones (46, 17, D) a +0 trident (46, 23, D) 11 stones (48, 23, D) a +3 ring of dexterity (50, 22, D) a +2 dagger of holy wrath (51, 22, D) a +0 dagger (51, 23, D) a +0 swamp dragon armour