nano Level 1 of the Dungeon (0, 0, D:1) 19 bolts (1, 2, D:1) a +0 whip (4, -5, D:1) a +0 robe (18, 3, D:1) a +0 ring mail (22, 28, D:1) 17 arrows (23, -11, D:1) 17 arrows (25, 9, D:1) a +0 mace (27, -2, D:1) 6 poisoned darts (30, 10, D:1) 25 stones (36, -8, D:1) a +0 ring mail (41, 11, D:1) a +0 hand axe Level 2 of the Dungeon (4, -12, D:2) 21 arrows (7, -25, D:2) a +0 club (12, 10, D:2) a +0 falchion (13, 5, D:2) a +0 long sword (13, 13, D:2) a +0 robe (14, 9, D:2) a book of Maledictions (21, 15, D:2) 8 arrows (24, -11, D:2) a +0 hunting sling (25, -3, D:2) a +0 robe (26, 3, D:2) a +0 dagger (33, -21, D:2) a +0 club (36, -12, D:2) a +0 hunting sling (42, -2, D:2) a +0 scale mail (49, -37, D:2) a +4 club a +0 robe (50, -26, D:2) a +0 mace (50, -25, D:2) a +0 mace (50, -24, D:2) a +0 mace (51, -28, D:2) a +0 mace (51, -26, D:2) a +0 mace (51, -25, D:2) a +0 mace (52, -32, D:2) a +0 mace (52, -30, D:2) a +0 mace (52, -29, D:2) a +0 mace (52, -26, D:2) a +0 mace (52, -25, D:2) a +0 mace (52, -24, D:2) a +0 mace (53, -33, D:2) a +0 mace (53, -31, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 9 stones (8, 1, D:3) a +0 leather armour (11, 3, D:3) 31 arrows (25, 3, D:3) a +0 robe (30, 25, D:3) a +0 whip 2 poisoned darts (31, -8, D:3) a +0 spear (32, -9, D:3) a +0 halberd (32, 30, D:3) 23 arrows (33, -9, D:3) a +1 whip of pain Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (5, -3, D:4) a +0 cloak (9, 8, D:4) 5 poisoned darts (9, 10, D:4) a +0 chain mail (11, -13, D:4) a +3 flail (21, -20, D:4) a +0 club (23, -29, D:4) a +0 flail (33, 0, D:4) a +0 robe a +0 war axe of draining (53, -32, D:4) a +0 club (53, -22, D:4) a +0 hand crossbow (54, -32, D:4) a +0 hand axe a +0 club a +0 ring mail a +0 club Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Bigunk" {rF+ rC+ rCorr} (4460 gold) [ring of protection from fire] It protects you from fire. It protects you from cold. It protects you from acid and corrosion. the +10 mace of Filigreed Gallantry {vorpal, Str+2 Int+3 Dex-2 Stlth+} (7060 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-2). It makes you more stealthy. the ring "Jaruex" {Fire Str+2 Dex+3 Stlth-} (4110 gold) [ring of fire] It enhances your fire magic. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. the ring "Gotonoel" {rElec SInv} (2900 gold) [ring of see invisible] It insulates you from electricity. It lets you see invisible. (0, 0, D:5) 22 bolts (15, -4, D:5) a +0 scythe a +0 robe (15, 13, D:5) a +0 hand axe (15, 14, D:5) 28 bolts (16, -4, D:5) a +0 scythe a +0 robe (20, -5, D:5) 16 sling bullets (24, -8, D:5) a +1 whip of electrocution a +0 robe (25, -31, D:5) a +2 war axe of venom (31, 10, D:5) 20 sling bullets (37, -28, D:5) 12 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail a +1 dire flail of holy wrath (1, 1, D:6) a +0 long sword 3 large rocks a +0 robe a +3 morningstar a +0 robe a +2 war axe a +0 robe (4, 6, D:6) 21 sling bullets (9, -17, D:6) 18 stones (12, -19, D:6) a +0 robe (18, 3, D:6) 25 stones (19, 26, D:6) 21 stones (20, 7, D:6) a +0 robe (21, 2, D:6) a +0 pair of boots (21, 7, D:6) a +1 short sword of venom (22, 23, D:6) a +0 long sword (25, -2, D:6) a +4 dagger (27, 23, D:6) 10 stones (38, 28, D:6) 16 poisoned darts Level 7 of the Dungeon [Shop] Rufeic's Weapon Shoppe the +4 long sword "Jarae" {speed, rPois} (458 gold) Attacks with this weapon are significantly faster. It protects you from poison. a +0 falchion (33 gold) a +0 scimitar (44 gold) the +6 quarterstaff of Riut {venom, Fly rPois rCorr Dex+3} (660 gold) It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It grants you flight. It protects you from acid and corrosion. 12 stones (13 gold) a +0 flail (38 gold) a +0 hand axe (33 gold) 6 poisoned darts (26 gold) a +0 great sword (71 gold) the +3 rapier "Hunoenn" {vamp, Fragile rElec Int+3 SInv} (504 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (0, 0, D:7) 17 stones (3, -27, D:7) 13 stones (5, -7, D:7) 4 large rocks (18, -41, D:7) an amulet of magic regeneration (21, -7, D:7) a +1 falchion of flaming (28, -29, D:7) a +3 war axe (28, -2, D:7) 14 arrows (30, -10, D:7) a +0 club (30, -9, D:7) a +0 short sword a +0 chain mail (30, -8, D:7) a +1 shortbow of freezing 10 arrows (31, -40, D:7) 22 arrows (32, -15, D:7) a +0 ring mail (46, -36, D:7) a +0 whip (47, -36, D:7) a +0 robe a +0 dagger a +0 hand axe a +0 chain mail a +0 long sword (48, -36, D:7) a +0 short sword (52, -31, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 spear (3, 2, D:8) a +0 whip a +0 short sword a +0 chain mail (3, 3, D:8) a +2 flail of protection (5, 2, D:8) a +0 vampiric dagger 18 stones a +0 leather armour (12, 8, D:8) a +0 club (12, 10, D:8) a +0 cloak (14, 8, D:8) 15 stones a +0 hand axe (14, 9, D:8) a +0 robe a +0 dagger (14, 10, D:8) a +0 leather armour (still there?) a +0 trident (still there?) a +0 ring mail (still there?) a +0 flail (still there?) (15, 10, D:8) a +0 hand axe (15, 12, D:8) a +4 dagger (33, 23, D:8) a +0 hunting sling (36, 30, D:8) a +0 club (36, 31, D:8) a +0 spear a +0 flail (36, 32, D:8) a +0 spear (37, 30, D:8) a +0 club a +0 leather armour (37, 33, D:8) a +0 dagger of venom a +0 robe a +0 short sword a +0 ring mail (37, 36, D:8) a +0 dagger a +0 robe (38, 33, D:8) a +0 hand axe of flaming 2 boomerangs a +0 ring mail (38, 38, D:8) a +0 mace a +0 flail (39, 38, D:8) a +0 dagger a +0 hand axe 3 boomerangs a +0 leather armour (43, 27, D:8) a +0 quarterstaff (52, 42, D:8) a +0 arbalest Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (1, -4, D:9) a +0 robe a +0 dagger (2, -30, D:9) a +0 club (2, -11, D:9) an amulet of guardian spirit (6, -37, D:9) a +3 short sword 5 boomerangs a +0 plate armour (8, -5, D:9) a +0 hand axe a +0 robe (9, -5, D:9) a +0 dagger a +0 robe (10, -5, D:9) a +0 trident 11 stones (12, -3, D:9) a +0 dagger a +0 robe (13, -2, D:9) a +2 spear a +0 robe (14, 0, D:9) a +0 dagger a +0 robe (15, -1, D:9) a +0 whip (15, 0, D:9) a +0 club a +0 leather armour (23, -28, D:9) a +0 club (25, -39, D:9) a +0 long sword (26, -20, D:9) a +2 shortbow of freezing 13 arrows a centaur corpse (35, -30, D:9) a +0 quarterstaff (37, -27, D:9) a +0 shortbow 18 arrows (41, -29, D:9) a +0 club a +0 dagger (42, -28, D:9) a +0 whip a stone a +0 ring mail a +0 club a +0 whip (42, -27, D:9) a +2 whip of venom a +0 dagger 5 poisoned darts (42, -26, D:9) a +0 short sword (43, -29, D:9) 14 arrows (43, -28, D:9) a +0 club a stone (44, -28, D:9) a +0 club (50, -21, D:9) 17 stones (54, -17, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 robe (1, 6, D:10) a +0 leather armour a +0 hand axe (1, 16, D:10) a +0 giant spiked club a +0 giant spiked club (2, 6, D:10) a +0 whip (3, 6, D:10) a +0 plate armour a +0 long sword (12, -3, D:10) 19 stones (14, 8, D:10) a scroll of fog (15, 5, D:10) 13 gold pieces the Ecumenical Temple