nano Level 1 of the Dungeon (0, 2, D:1) a +0 club (3, 18, D:1) a stone (11, 29, D:1) 20 stones (13, -1, D:1) a +0 club (15, 20, D:1) a +0 robe (22, 39, D:1) a +0 short sword (30, -4, D:1) a +0 robe (33, 23, D:1) 16 stones (37, 16, D:1) a +0 club (43, -16, D:1) 19 stones (44, 36, D:1) a +0 dagger (46, -6, D:1) a +0 short sword (50, -6, D:1) a +0 hunting sling (55, 1, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 24, D:2) a +0 morningstar (6, 25, D:2) the +6 spear "Goecomul" {vamp, rF++ Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. Elyvilon disapproves of the use of such an item. (9, 26, D:2) a +0 club (37, 16, D:2) a +0 mace (40, 9, D:2) a +0 ring mail (42, 12, D:2) a +0 dagger (50, 8, D:2) a +0 robe (50, 11, D:2) a +0 club Level 3 of the Dungeon [Shop] Juurph's Armour Boutique a +2 chain mail of fire resistance (279 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (1264 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) (0, 0, D:3) a scarf of shadows (5, 7, D:3) a +0 dagger (11, 4, D:3) a +0 club (14, 28, D:3) a +0 mace a +0 scale mail a +0 falchion a +0 short sword (15, -2, D:3) a +0 short sword 4 stones (23, 23, D:3) a +0 short sword a +0 club a +0 hand axe of venom a +0 club a +0 leather armour (24, 28, D:3) 21 stones (37, 18, D:3) 22 stones (39, -14, D:3) 24 stones (51, 9, D:3) a +0 dagger (51, 12, D:3) a +0 club (52, 4, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club 3 stones (2, 12, D:4) a +0 club (7, 33, D:4) a +0 club (8, 8, D:4) 15 stones (9, 33, D:4) a +0 whip a +0 halberd (10, 33, D:4) a +0 club a +0 whip (12, 6, D:4) a +0 club (18, 43, D:4) a +0 hunting sling (22, 6, D:4) a potion of degeneration (26, -3, D:4) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. Elyvilon disapproves of the use of such an item. (30, 10, D:4) 7 gold pieces (30, 18, D:4) a potion of heal wounds (31, 11, D:4) 14 gold pieces (31, 21, D:4) a wand of flame (12) (32, 10, D:4) 12 gold pieces (32, 11, D:4) a potion of lignification (34, -6, D:4) a +0 ring mail (still there?) a +0 hand axe (still there?) (45, 13, D:4) a +0 scale mail a +0 club a +0 ring mail a +0 club (45, 14, D:4) a +0 chain mail (still there?) a +0 club (still there?) a +0 morningstar (still there?) (46, 11, D:4) a +0 robe a +0 dagger (48, 3, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 1, D:5) a +0 club (1, -18, D:5) a +0 mace (2, -23, D:5) a +0 mace (4, -22, D:5) a +0 cloak (9, -18, D:5) a +0 trident (9, 0, D:5) a +0 robe a +0 dagger (10, 0, D:5) a +0 whip (10, 17, D:5) a +0 shortbow (13, -5, D:5) a +0 robe (14, -5, D:5) a +4 quarterstaff of chaos (14, 18, D:5) a +0 short sword a +0 robe a +0 falchion a +0 short sword a +0 hand axe (16, -17, D:5) a +0 club (16, 24, D:5) a +0 club (17, -17, D:5) a +0 club (17, -4, D:5) a +0 club (19, 0, D:5) a +0 flail (22, 24, D:5) a +0 leather armour (28, -17, D:5) a +0 mace (30, -16, D:5) a +0 mace (35, -14, D:5) a +0 mace (36, -15, D:5) a +0 mace (37, -14, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 mace (2, 45, D:6) a scroll of enchant weapon (3, 46, D:6) a scroll of enchant weapon (5, 15, D:6) a +0 scale mail (17, 19, D:6) a +0 ring mail (24, 21, D:6) a +0 club (24, 22, D:6) a +0 whip (still there?) a gnoll corpse (still there?)