nawrastar the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) an uncursed staff of cold (35, 0, D) an uncursed amulet of rage (35, 14, D) an uncursed staff of conjuration (35, 28, D) a +3 scale mail of fire resistance (35, 29, D) the ring of Ytalez {Fire +Blink SInv} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It lets you blink. (36, 1, D) a lightning rod (4/4) (36, 3, D) a +3 great sword (unseen) (36, 14, D) a +4 scale mail of cold resistance (36, 15, D) a +3 quick blade (36, 28, D) the +10 morningstar "Dopoess" {protect, MR+ Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (36, 29, D) Xuij Noteer's Incunabulum of Weightlessness and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Fireball Conjuration/Fire 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Orb of Destruction Conjuration 7 (37, 0, D) a lamp of fire (37, 1, D) a +2 triple crossbow of flaming (37, 5, D) a +0 battleaxe a +0 robe (37, 14, D) a +0 great sword of distortion (37, 29, D) a +3 chain mail of fire resistance (38, 0, D) a +1 trident of piercing (38, 14, D) a +2 morningstar of holy wrath (38, 15, D) a +0 halberd (38, 28, D) a sack of spiders (38, 29, D) the Handbook of the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Shatter Earth 9 (39, 0, D) a +2 crystal plate armour (39, 14, D) a +8 giant club (39, 15, D) a +2 robe of magic resistance (39, 28, D) a box of beasts (39, 29, D) a book of Cantrips (40, 0, D) a +1 robe (40, 14, D) a +3 hand crossbow of flaming (40, 15, D) a lightning rod (4/4) (40, 29, D) the +2 dagger "Raera" {pierce, rPois Str+2 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (-5). It protects you from poison. (41, 0, D) the cursed +1 shortbow "Fablu" {speed, -Tele rC+ Stlth+} Attacks with this weapon are significantly faster. It protects you from cold. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (41, 1, D) an uncursed staff of death (41, 14, D) a +0 hand axe (41, 15, D) a +0 halberd a cursed ring of attention a naga corpse (skeletalised by now) (41, 18, D) an adder skeleton (41, 19, D) a guardian serpent skeleton (41, 28, D) a fan of gales (41, 29, D) a +0 long sword (42, 1, D) a +4 spear of venom (42, 14, D) a +2 great sword of electrocution (42, 16, D) the +9 bardiche "Ojaanit" {protect, *Slow rPois Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. It may slow you when you take damage. (42, 17, D) a black mamba skeleton (42, 28, D) a +3 dagger of electrocution (42, 29, D) a phial of floods (43, 14, D) a +0 hand axe a cursed +0 robe a fan of gales a naga corpse (skeletalised by now) (43, 15, D) a +1 pair of gloves of dexterity (43, 28, D) a box of beasts (43, 29, D) the ring of Departure {Wiz rC- rN++ Int+9 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+9). It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you less stealthy. (44, 15, D) a +0 long sword a +0 shield (44, 16, D) a +0 great sword of distortion a +0 robe a naga corpse (skeletalised by now) (44, 28, D) an uncursed ring of flight (48, 20, D) a cursed +5 hand axe a +0 robe (49, 1, D) a cursed staff of summoning (49, 21, D) +0 ice dragon scales (49, 36, D) an uncursed staff of death (49, 37, D) the +7 hand crossbow of Execution {elec, Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). (50, 0, D) a +3 fustibalus of freezing (50, 1, D) an uncursed ring of ice an uncursed ring of ice a book of Maledictions (50, 12, D) the +8 dagger of Spontaneous Combustion {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. (50, 13, D) the +7 bardiche of Pikom {chop, *Noise rPois rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It may make noises in combat. (50, 24, D) a +0 leather armour of fire resistance (50, 25, D) a +1 mace of holy wrath (50, 36, D) an uncursed staff of fire (50, 37, D) the +11 trident of Crawling {pierce, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (51, 1, D) a cursed -3 ring of evasion (51, 4, D) a +3 dagger of electrocution (51, 12, D) a +1 shortbow of velocity (51, 13, D) an uncursed amulet of rage (51, 25, D) a +4 dire flail of draining (51, 30, D) a +0 arbalest 22 bolts (52, 0, D) a +2 falchion of draining (52, 1, D) an uncursed staff of power (52, 13, D) an uncursed staff of energy (52, 24, D) a +5 mace of protection (52, 25, D) a +2 vampiric hand axe (52, 31, D) a +0 broad axe a +0 chain mail a +0 shield (52, 36, D) a +0 vampiric battleaxe (52, 37, D) a +0 war axe of freezing (53, 1, D) a +2 hand crossbow of flaming (53, 12, D) a +3 scimitar of freezing (53, 13, D) a +5 arbalest of velocity (53, 24, D) a +3 falchion of slicing (53, 25, D) a +3 long sword of slicing (53, 32, D) a cursed -2 war axe a +0 chain mail (53, 37, D) a +2 short sword of speed (54, 0, D) a +5 falchion of freezing (54, 1, D) a +2 battleaxe of chopping (54, 12, D) an uncursed staff of poison (54, 24, D) a +2 dire flail of protection (54, 25, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (55, 1, D) a book of Enchantments (55, 13, D) a cursed staff of air (55, 33, D) 2 large rocks a cursed -2 war axe a +0 plate armour a +0 shield a cursed -2 broad axe a +0 plate armour a +0 shield (56, 32, D) an uncursed staff of fire a +0 arbalest 19 bolts a +0 great sword a +0 plate armour a +0 great sword a cursed -1 plate armour a large rock (56, 33, D) a +0 dire flail a +0 plate armour a +0 battleaxe of chopping a +0 chain mail (57, 31, D) a +0 great mace a +0 plate armour (57, 33, D) a large rock (59, 36, D) an uncursed amulet of rage (59, 37, D) a crystal ball of energy (60, 36, D) a +2 bardiche of protection (60, 37, D) the +6 battleaxe of Autumn {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (61, 8, D) an uncursed staff of power (61, 26, D) a +3 shield a +0 shield (61, 42, D) a +0 glaive (62, 0, D) a +2 helmet of see invisible (62, 1, D) the +5 shortbow "Bopo" {flame, rElec rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. (62, 9, D) a +0 glaive of pain (62, 11, D) a cursed +0 war axe (62, 16, D) the +6 battleaxe of Jiahokk {antimagic, rN++ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It greatly protects you from negative energy. (62, 17, D) an uncursed staff of cold (62, 21, D) a +1 shortbow of flaming (62, 26, D) an uncursed staff of earth (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed staff of conjuration (63, 8, D) an uncursed staff of power (63, 26, D) an uncursed staff of earth (63, 36, D) an uncursed ring of flight (63, 37, D) a +2 great sword of pain (64, 17, D) a crystal ball of energy (64, 26, D) an uncursed staff of fire (67, 0, D) an uncursed staff of death (69, 0, D) the +5 war axe "Ozaaschir" {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (69, 31, D) a +0 long sword a +7 blowgun a +0 robe (69, 36, D) an uncursed staff of poison (70, 8, D) a +0 leather armour of poison resistance (70, 9, D) a +3 morningstar of protection (70, 11, D) a +0 short sword (unseen) (70, 33, D) a +2 hand axe of chopping (unseen) (70, 36, D) an uncursed staff of wizardry (70, 37, D) an uncursed ring of wizardry (71, 8, D) a +1 dagger of protection (71, 16, D) a +4 falchion of flaming (71, 19, D) a +0 dagger a cursed +0 robe (71, 20, D) a +0 dagger a +0 robe (71, 27, D) an uncursed amulet of rage (71, 36, D) an uncursed ring of ice (71, 37, D) a +2 ring mail of magic resistance (72, 8, D) an uncursed staff of summoning (72, 9, D) a +7 arbalest of velocity (72, 16, D) a +5 morningstar of protection (72, 17, D) a +3 scale mail of fire resistance (72, 19, D) a +0 battleaxe a +0 plate armour a +0 short sword a +0 glaive a +0 chain mail (72, 27, D) an uncursed staff of wizardry (72, 31, D) a +0 whip (72, 36, D) a +1 hand axe of venom (72, 37, D) a +1 war axe of freezing (73, 1, D) a +2 morningstar of crushing (73, 17, D) a +0 whip (73, 19, D) a +0 quarterstaff of crushing a +0 leather armour (73, 26, D) a +0 spear (73, 27, D) an uncursed staff of fire (73, 36, D) a +2 mace of holy wrath (73, 37, D) a lightning rod (4/4) (75, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments.