nawrastar the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 1, D) a +2 quarterstaff of protection (48, 3, D) a +0 trident (49, 12, D) the +1 war axe of True Grit {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (49, 36, D) a book of Clouds (49, 37, D) the cursed +2 trident of Widi {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (50, 1, D) a +4 blowgun (50, 12, D) +1 gold dragon scales (50, 25, D) a +0 mace of holy wrath (50, 36, D) a +2 halberd of protection (50, 37, D) a +1 mace of draining (51, 1, D) a box of beasts (51, 5, D) a +0 demon whip of draining (51, 13, D) the +8 dire flail of Truth {crush, *Corrode rC+++ Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It renders you almost immune to cold. It may corrode you when you take damage. It makes you more stealthy. (51, 25, D) a fan of gales (52, 1, D) a +0 morningstar of flaming (still there?) a +4 arbalest of freezing (still there?) (52, 2, D) a +0 morningstar (unseen) (52, 12, D) a cursed staff of cold (52, 24, D) a +4 blowgun (52, 37, D) a +4 morningstar of crushing (53, 12, D) a +9 blowgun (53, 13, D) a +2 amulet of reflection (53, 24, D) an uncursed staff of air (53, 25, D) an uncursed staff of power (53, 36, D) a +0 great sword of distortion (53, 37, D) a +1 morningstar of crushing (54, 13, D) a +4 plate armour of cold resistance (54, 24, D) a +2 lajatang of protection (54, 36, D) a +3 arbalest of flaming (55, 24, D) a +5 rapier of freezing (56, 1, D) an uncursed staff of air (59, 37, D) a lightning rod (4/4) (60, 37, D) a +4 glaive of venom (60, 41, D) +0 shadow dragon scales (unseen) (61, 8, D) a +1 halberd of protection (61, 26, D) a lightning rod (4/4) (61, 36, D) an uncursed staff of power (62, 0, D) a +6 executioner's axe of electrocution (62, 1, D) a +1 dagger of speed (62, 16, D) an uncursed amulet of the acrobat (62, 19, D) a +0 trident 7 tomahawks (62, 27, D) the +1 scale mail "Vumeam" {*Slow Regen+ rCorr Int+2} It affects your intelligence (+2). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (62, 30, D) 2 large rocks (unseen) (62, 31, D) a +0 giant club (62, 36, D) a crystal ball of energy (62, 37, D) an uncursed staff of earth (63, 8, D) a +0 dagger of venom (63, 16, D) a +1 plate armour of fire resistance (63, 19, D) an uncursed staff of energy a +0 shortbow 19 arrows a +0 trident (63, 26, D) a phantom mirror (63, 27, D) a +0 robe of fire resistance (63, 28, D) a large rock (63, 33, D) 2 large rocks (63, 36, D) an uncursed staff of fire (63, 37, D) the +5 acid dragon scales "Eguesiyj" {rCorr Int-3 Dex+4 SInv} It affects your intelligence (-3). It affects your dexterity (+4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (64, 17, D) a lightning rod (4/4) (64, 19, D) a +0 trident (64, 26, D) an uncursed staff of conjuration (64, 27, D) an uncursed staff of wizardry (64, 29, D) 7 large rocks (still there?) 5 large rocks (still there?) (64, 30, D) a +0 giant club (unseen) (64, 33, D) a large rock (65, 19, D) a +0 trident (unseen) (65, 20, D) 4 large rocks (unseen) (65, 26, D) a large rock a book of Spatial Translocations (65, 31, D) a large rock (67, 0, D) a +0 dagger (67, 3, D) a +6 long sword of holy wrath (68, 0, D) a +1 flail of holy wrath (68, 3, D) a +6 mace of protection (69, 0, D) a +2 mace of protection (69, 36, D) an uncursed staff of power (70, 8, D) a +3 leather armour of fire resistance (70, 10, D) a +0 halberd a +0 robe (70, 36, D) an uncursed staff of death (70, 37, D) a +2 scimitar of holy wrath (71, 19, D) a +0 glaive (71, 26, D) a +0 dagger (71, 27, D) a +1 dagger of freezing (71, 30, D) a +0 rapier a +0 leather armour (71, 31, D) a +0 short sword a +0 leather armour (71, 36, D) an uncursed ring of stealth (71, 37, D) a cursed staff of fire (72, 8, D) a +4 chain mail of magic resistance (72, 9, D) a +4 dagger of electrocution (72, 16, D) a +1 broad axe of distortion (72, 17, D) the cursed +1 scale mail "Muoweucu" {rPois rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It protects you from poison. It has a curse placed upon it. (72, 19, D) a cursed -1 club (72, 20, D) a +0 robe (72, 26, D) the +1 plate armour "Kuntip" {MR- rCorr Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (72, 27, D) an uncursed staff of wizardry (72, 30, D) a +0 short sword of electrocution (72, 36, D) an uncursed ring of flight (72, 37, D) a +3 leather armour of poison resistance (73, 1, D) the +7 hunting sling "Olizxiydgh" {velocity, Int+6} Any stone fired from it inflicts extra damage. It affects your intelligence (+6). (73, 16, D) an uncursed amulet of magic regeneration an uncursed staff of conjuration (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of air (73, 28, D) a +0 leather armour the +8 hand axe of Tenacity {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (73, 29, D) a +0 mace (73, 30, D) a cursed -3 short sword a +0 ring mail (73, 36, D) the +4 flail "Muxopaqe" {venom, rC- Str+4 Dex+10 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+10). It makes you vulnerable to cold. It makes you more stealthy. (73, 37, D) the cursed +0 war axe of the Countless Souls {flame, +Fly rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It lets you fly. It has a curse placed upon it. (75, 1, D) an uncursed staff of fire