nawrastar Level 1 of the Dungeon (0, 0, D:1) 6 stones (5, -15, D:1) a +0 whip (5, 1, D:1) a +0 whip (9, -13, D:1) a +0 spear (25, -24, D:1) a +0 dagger (54, -20, D:1) a +0 club (55, -21, D:1) a +0 dagger (55, 5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 14, D:2) a +0 robe (17, 7, D:2) a +0 short sword a stone (24, 27, D:2) 8 stones (26, 26, D:2) 5 stones (30, -13, D:2) a +0 robe (44, 0, D:2) a +0 ring mail (45, 2, D:2) a +0 short sword 2 stones (58, -2, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 3 stones (0, 46, D:3) a +0 pair of gloves (18, 16, D:3) 5 stones (23, 31, D:3) a +0 club (30, 0, D:3) a +1 mace of protection (32, 16, D:3) a +0 short sword 6 stones (48, 25, D:3) a +0 sling (52, 37, D:3) a +0 club (57, 7, D:3) a +0 ring mail Level 4 of the Dungeon (2, -32, D:4) a ring of resist corrosion (5, -42, D:4) a +0 leather armour (14, -9, D:4) a +0 short sword 3 poisoned darts (15, -23, D:4) a +0 dagger (17, -26, D:4) a +0 war axe (22, -26, D:4) 5 stones (23, -35, D:4) a +0 leather armour a +0 hand axe (32, -13, D:4) a +0 club (37, -26, D:4) a +0 club (38, -31, D:4) a +0 dagger (38, -18, D:4) a +0 chain mail (46, -48, D:4) a +0 dagger (58, -46, D:4) a +0 spear (62, -22, D:4) a +0 broad axe Level 5 of the Dungeon [Shop] Kasocot's General Store a +0 whip (35 gold) the +8 demon trident "Rift" {distort, reach+} (1183 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a ring of protection from cold (350 gold) 2 potions of attraction (84 gold) a scroll of poison (56 gold) a ring of see invisible (210 gold) a potion of magic (112 gold) a scroll of vulnerability (56 gold) (0, 0, D:5) a +0 short sword (14, -4, D:5) a +0 trident (14, -3, D:5) a +0 mace a +0 ring mail (16, -2, D:5) a +2 short sword of draining (18, 12, D:5) a +0 quarterstaff (19, 28, D:5) a +0 club (19, 29, D:5) a +0 ring mail a +0 hand axe (20, 30, D:5) a +0 robe a +0 dagger (21, 16, D:5) a +0 robe a +0 dagger (22, 16, D:5) a +0 scale mail a +0 hand axe (23, -1, D:5) 2 stones a +0 dagger (23, 0, D:5) a +0 short sword 8 poisoned darts a +0 dagger (23, 16, D:5) 6 stones (24, 0, D:5) a +0 scale mail 3 stones a +0 club a +0 dagger a +0 short sword a +0 club (32, 14, D:5) a +0 ring mail (33, -7, D:5) a +2 robe a +0 scythe (34, -7, D:5) a +0 halberd a +6 ring of intelligence (34, -6, D:5) a +0 halberd a +0 robe a +0 leather armour a +0 falchion (34, -4, D:5) a +0 ring mail a +0 hand axe (38, -6, D:5) a +0 trident a +0 plate armour (42, -22, D:5) a +0 dire flail of draining a +0 chain mail (42, -9, D:5) a +0 flail (43, 13, D:5) a +0 ring mail a +0 hand axe a +0 whip a +0 dagger a +0 falchion (44, 22, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (50, -17, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (4, 3, D:6) 6 stones (23, 13, D:6) a +0 ring mail (24, 12, D:6) a +0 helmet (25, 7, D:6) 4 poisoned darts (30, 10, D:6) a +0 dagger (31, -26, D:6) a +0 scale mail a +0 short sword (32, -26, D:6) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (37, 5, D:6) a +0 whip (38, 2, D:6) a +0 flail (45, -5, D:6) a +0 scale mail a +0 long sword (45, 1, D:6) a +0 shortbow (53, -13, D:6) a +0 giant club (61, -27, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 flail (5, -4, D:7) a scroll of identify (8, -1, D:7) a scroll of summoning (8, 0, D:7) 14 gold pieces the Ecumenical Temple