nawrastar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a box of beasts (49, 36, D) a staff of conjuration (49, 37, D) a staff of poison (50, 24, D) the Papyrus of Algid Shifting Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Gell's Gravitas Translocation 3 c - Simulacrum Ice/Necromancy 6 d - Disjunction Translocation 8 (unseen) (50, 25, D) a tin of tremorstones (2/2) (50, 26, D) a hell hog corpse (50, 37, D) a +0 arbalest a +0 long sword a +0 chain mail the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (50, 38, D) the +7 rapier "Jeijusk" {vorpal, rN+ Str+4 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rN: It protects you from negative energy. a +0 plate armour (50, 39, D) a +0 flail a +0 dagger a +0 robe an orc corpse an orc corpse (51, 24, D) a phantom mirror (51, 25, D) a ring of positive energy a salamander corpse (51, 36, D) a +0 trident (51, 37, D) a +2 war axe a +0 arbalest a +0 plate armour (51, 38, D) a warg corpse (52, 24, D) a +2 short sword of venom (unseen) (52, 25, D) a ring of flight (52, 26, D) a +0 demon whip (52, 37, D) a phial of floods (52, 38, D) 4 large rocks a cyclops corpse (52, 39, D) a +0 short sword the +4 acid dragon scales "Ocwus" {Will+ rCorr Str+2} Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (53, 24, D) a lightning rod (4/4) (53, 25, D) a +2 great sword of flaming (still there?) an amulet of magic regeneration (still there?) a fire giant corpse (still there?) (53, 36, D) a +0 halberd (53, 38, D) a +3 scimitar of draining a +0 plate armour an orc corpse (54, 24, D) a piece from Xom's chessboard (15/15) (54, 25, D) a +0 buckler of protection (unseen) (54, 36, D) a +0 plate armour (55, 24, D) a +2 leather armour of cold resistance (unseen) (59, 37, D) a +5 vampiric glaive (60, 37, D) a +2 sling of freezing (unseen) (60, 38, D) 11 large rocks the cyclops skeleton of Polyphemus (60, 39, D) a +0 troll leather armour {Pargi} the troll skeleton of Pargi (61, 8, D) a staff of earth (61, 16, D) a +3 antimagic spear (unseen) (61, 26, D) a +6 halberd of protection (unseen) (61, 36, D) a lightning rod (4/4) (62, 1, D) a +2 vampiric glaive (62, 8, D) the +7 morningstar of Gemyec {protect, Fly Will+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+2). Fly: It grants you flight. Will: It increases your willpower. (62, 17, D) a staff of death (unseen) (62, 27, D) a +1 scimitar of venom (62, 31, D) a +1 scimitar of flaming (unseen) (62, 36, D) the +2 quick blade of the Brain {flame, rF++ rN+ Dex-3} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rN: It protects you from negative energy. (62, 38, D) the guardian serpent skeleton of Aizul (63, 0, D) the +5 helmet of Kugiulig {rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. (63, 16, D) a +3 ring mail of poison resistance (63, 17, D) a +2 scimitar of holy wrath (63, 30, D) a +1 scimitar of flaming (63, 32, D) a +2 scimitar of flaming (unseen) (63, 36, D) a +1 scimitar of draining (63, 37, D) the +3 short sword of the Penguin {holy, rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rCorr: It protects you from acid and corrosion. (unseen) (64, 16, D) a +5 vorpal flail (64, 27, D) a +1 vampiric short sword (65, 26, D) the +1 robe of Rationality {rElec Will+ Int-4} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. Will: It increases your willpower. (unseen) (67, 0, D) a +4 bardiche of protection (68, 0, D) a +0 flail of protection (69, 0, D) the +6 trident of Wrath {freeze, Fly rN++ Will- Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rN: It greatly protects you from negative energy. Fly: It grants you flight. Will: It decreases your willpower. (70, 8, D) a +1 glaive of freezing (70, 9, D) the +0 gold dragon scales "Xoibanib" {Drain rPois rF+ rC+ Will+ rCorr Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (70, 37, D) a staff of cold (71, 8, D) the +6 scale mail of Cocytus {Fly rPois rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. (71, 16, D) a +4 rapier of protection (71, 17, D) a +0 pair of boots of flying (71, 22, D) a +0 falchion (71, 23, D) a +0 dire flail (71, 27, D) a phial of floods (71, 37, D) a +2 shortbow of freezing (72, 16, D) a staff of air (72, 17, D) a +1 dagger of venom (72, 22, D) a +0 mace (72, 26, D) a +4 great mace of draining (72, 27, D) a +2 vorpal hand axe (unseen) (72, 36, D) a +0 leather armour of cold resistance (72, 37, D) a staff of fire (73, 1, D) a +2 antimagic battleaxe (unseen) (73, 16, D) the +8 scimitar "Oliar" {spect, rPois rC+ Str+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). rC: It protects you from cold. rPois: It protects you from poison. (73, 17, D) the +9 long sword of Woe {drain, SInv} A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. (73, 22, D) a +0 short sword (73, 23, D) a +0 dagger a +0 flail (73, 27, D) a +0 sling of freezing (73, 36, D) a +0 chain mail of fire resistance (75, 1, D) a +4 scale mail of fire resistance