nbcf Level 1 of the Dungeon [Shop] Dameit's Assorted Antiques the +6 shillelagh "Devastator" {shatter} (900 gold) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. a ring of positive energy (300 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1611 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +4 fustibalus (555 gold) a +0 pair of boots (67 gold) (0, 0, D:1) a +0 dagger (1, -6, D:1) a +0 dagger (8, 11, D:1) a +0 hunting sling (11, -5, D:1) a +0 club (13, -7, D:1) 26 bolts (20, -1, D:1) a +0 dagger (21, 5, D:1) a +0 whip (33, -7, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 1, D:2) a +0 club (9, -2, D:2) a +0 dagger (10, 0, D:2) a +0 halberd (13, 18, D:2) a +0 dagger (13, 19, D:2) 14 arrows (14, 8, D:2) a +0 hunting sling (14, 19, D:2) 25 bolts (14, 25, D:2) a +0 long sword (15, 18, D:2) a +0 leather armour (17, 30, D:2) a +0 dagger (20, 31, D:2) a +0 robe (25, 2, D:2) a +0 whip a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 mace (6, 2, D:3) a +0 club a +0 ring mail (12, -5, D:3) a +0 whip a +0 leather armour a +0 ring mail a +2 vorpal hand axe (13, -8, D:3) a +0 ring mail (15, -17, D:3) a +0 ring mail a +0 dagger a +0 club a +0 club a +0 club (25, -13, D:3) a +0 dagger (28, -3, D:3) a +0 giant club (37, 6, D:3) a +0 short sword (38, 7, D:3) 7 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 3, D:4) a +0 club (6, -7, D:4) a +0 ring mail (7, 33, D:4) a +0 scale mail (9, 1, D:4) a +0 ring mail (9, 5, D:4) a +0 dagger (12, 14, D:4) a +0 dagger (14, 17, D:4) a +0 leather armour a +0 whip (24, -15, D:4) 3 poisoned darts (25, 1, D:4) a +2 dagger of venom a +0 hunting sling (44, 23, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (8, -3, D:5) 15 arrows (22, -9, D:5) a +0 quarterstaff (24, 5, D:5) a +0 robe (31, -9, D:5) a +0 short sword a +0 leather armour (31, -7, D:5) a +0 flail (31, 0, D:5) a +0 short sword of electrocution a +3 dagger a +0 dagger a +0 club a scroll of vulnerability (32, -16, D:5) a +0 hunting sling (32, -9, D:5) a +0 hand axe (32, -2, D:5) a +0 ring mail (34, -13, D:5) 2 potions of degeneration (41, -10, D:5) a +0 flail (44, -10, D:5) a ring of willpower Level 6 of the Dungeon (0, 0, D:6) a +0 club (4, 0, D:6) a +0 leather armour a +0 flail (5, 2, D:6) a +0 club (14, -35, D:6) the +3 war axe of Jolac {flame, Int+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). (23, -12, D:6) 30 bolts Level 7 of the Dungeon (4, 7, D:7) a +0 giant club (29, 26, D:7) a +0 giant spiked club (31, 1, D:7) 14 gold pieces (32, 0, D:7) 21 gold pieces (32, 3, D:7) a staff of cold (39, 0, D:7) a +0 leather armour (still there?) 4 javelins (still there?) (49, -5, D:7) a +0 shortbow 31 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (still there?) an orc corpse (still there?) the Ecumenical Temple