Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 4115941986394800711 20 nemesis the Conjurer (level 2, -3/19 HPs) Began as a Demonspawn Conjurer on Sept 13, 2021. Slain by a centaur skeleton (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:15 (1038 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1038, Time: 00:05:15 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 1/5 EV: 12 Int: 19 God: Gold: 39 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . e - +1 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons e - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of protection from cold Scrolls b - 3 scrolls of identify {unknown} c - a scroll of magic mapping {unknown} d - 3 scrolls of teleportation {unknown} Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The magic dart hits the rat. You kill the rat! A centaur skeleton comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur skeleton Aim: a centaur skeleton (100% to hit) The searing ray hits the centaur skeleton. The centaur skeleton is lightly damaged. (Press . to maintain the ray.) The centaur skeleton hits you. The centaur skeleton kicks you. The centaur skeleton misses you. The centaur skeleton kicks you. The searing ray hits the centaur skeleton. The centaur skeleton is moderately damaged. The centaur skeleton barely misses you. The centaur skeleton closely misses you. The searing ray hits the centaur skeleton! The centaur skeleton is heavily damaged. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The centaur skeleton hits you. The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * The centaur skeleton barely misses you. x3 The centaur skeleton kicks you but does no damage. The centaur skeleton closely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton closely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The centaur skeleton kicks you but does no damage. The centaur skeleton misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. You die... ##### ## .... ###. .#.. ... .#.# #.###.#.# ####...##.# #........†###### #5######........ #@# #..###### ###.##Z# #..# #......# #†.# #.#.#### #..# .. #..# #. #..# # #..###.# #.....# #.>###.#.# You could see a centaur skeleton (ally target) and a friendly quasit (summoned). Vanquished Creatures A bat (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins 4 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 frilled lizards A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 408 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 838 | D:1 | Learned a level 2 spell: Searing Ray 1038 | D:2 | Slain by a centaur skeleton Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_rooms, ebering_ecumenical_altar_rust, serial_shops, nicolae_shop_overgrown_old_shop D:2: cheibrodos_greedy_goblins, layout_loops_ring, columned_hall_lemuel, kennysheep_generic_room_8 Action || total -------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 32 Searing Ray || 1 Armor: Robe || 10 Dodge: Dodged || 27