Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3822462666406341942 28 nemesis the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Sept 13, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:04:19 (804 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 804, Time: 00:04:19 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 12 Int: 20 God: Gold: 13 SH: 4 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} Potions b - a potion of might {unknown} c - a potion of berserk rage {unknown} e - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 2.2 Stealth * Level 2.9 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History d - a scroll labelled LEONYT WUEBIN e - a yellow potion You open the door. An endoplasm comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You start resting. Magic restored. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found 12 gold pieces. A kobold comes into view. It is wielding a +0 club. You see here 12 gold pieces. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, 100% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You aren't carrying any pieces of jewellery. You can't go up here! Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############# #.)..@$.....# #.#########.# ######.# #...##.# #...##.# +...##.# ######...##.# ..........#.####### #....#'#.....# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 dart slugs (D:1) An endoplasm (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 273 | D:1 | Found a faded altar of an unknown god. 321 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 321 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 423 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 804 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 804 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic, hellmonk_ecumenical_altar_run_dry Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.2 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 14 Searing Ray || 6 Dodge: Dodged || 4