Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 8109926162434578430 68 nemesis the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 13, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:05:56 (2002 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2002, Time: 00:05:57 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 4/9 EV: 12 Int: 21 God: Gold: 32 SH: 0 Dex: 11 Spells: 7/10 levels left rFire + . . SeeInvis . b - staff of air rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ e - amulet of regeneration HPRegen 1.10/turn g - ring of fire MPRegen 0.11/turn (no ring) @: no status effects A: horns 1, talons 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Jewellery e - an amulet of regeneration (around neck) g - a ring of fire (left hand) Scrolls c - a scroll of torment {unknown} d - a scroll of noise {unknown} f - a scroll of enchant weapon {unknown} Potions h - a potion of heal wounds {unknown} Skills: + Level 0.1 Staves - Level 1.7 Dodging + Level 2.7 Stealth * Level 3.5 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have sharp toenails. Message History Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (78% to hit) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) You start resting. Magic restored. You see here a giant cockroach corpse. A bat comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You start resting. Magic restored. An adder comes into view. An adder comes into view. Found 10 sling bullets. The adder hisses angrily. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your toenails lengthen and sharpen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# .....# #..# . #...####### #..# # #........S. #..# . #..# #..# .# ##### ##.# #######..# .#####...# #.# #........# .......#.# #†# #.#####..# )..###...#######.######.# #.## .#†# ##.###.....@.......# #.# ...# #.###.####.######## #.# .#.# #....#...†.# #.# ...# #####.####.############.# .#)# #.# #.##...........# .#.# #.# ##.#...########## .#.# #.# #....#.# .#.############.##...# .#.##≈≈≈≈≈≈≈≈≈#.###### There were no monsters in sight! Vanquished Creatures Jessica (D:2) An adder (D:2) A ball python (D:1) 7 bats 6 endoplasms A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:2) 3 frilled lizards 4 kobolds 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 652 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 652 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 655 | D:1 | Learned a level 2 spell: Searing Ray 1021 | D:1 | Found a faded altar of an unknown god. 1628 | D:2 | Noticed Jessica 1630 | D:2 | Killed Jessica 1631 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 2002 | D:2 | Gained mutation: You have sharp toenails. [demonic | ancestry] 2002 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/9 2002 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring, amcnicky_mini_rare_corridor_liquid, minivault_4, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.7 Spellcasting | 3 | 3.5 Staves | | 0.1 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | 1 | || 1 Cast: Magic Dart | 47 | || 47 Searing Ray | 7 | || 7 Armor: Robe | 3 | || 3 Dodge: Dodged | 13 | || 13