Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file.

Game seed: 8109926162434578430

68 nemesis the Conjurer (level 4, 30/30 HPs)
             Began as a Demonspawn Conjurer on Sept 13, 2021.
             Quit the game on level 2 of the Dungeon.
             The game lasted 00:05:56 (2002 turns).

nemesis the Conjurer (Demonspawn Conjurer)          Turns: 2002, Time: 00:05:57

Health: 30/30      AC:  2    Str:  7    XL:     4   Next: 1%
Magic:  4/9        EV: 12    Int: 21    God:    
Gold:   32         SH:  0    Dex: 11    Spells: 7/10 levels left

rFire    + . .     SeeInvis .   b - staff of air
rCold    x . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   a - +0 robe
rPois    .         Reflect  .   (helmet restricted)
rElec    +         Harm     .   (no cloak)
rCorr    .         Rampage  .   (no gloves)
Will     .....                  (no boots)
Stlth    ++........             e - amulet of regeneration
HPRegen  1.10/turn              g - ring of fire
MPRegen  0.11/turn              (no ring)

@: no status effects
A: horns 1, talons 1
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 32 gold pieces.

Inventory:

Armour
 a - a +0 robe (worn)
Magical Staves
 b - a staff of air (weapon)
Jewellery
 e - an amulet of regeneration (around neck)
 g - a ring of fire (left hand)
Scrolls
 c - a scroll of torment {unknown}
 d - a scroll of noise {unknown}
 f - a scroll of enchant weapon {unknown}
Potions
 h - a potion of heal wounds {unknown}


   Skills:
 + Level 0.1 Staves
 - Level 1.7 Dodging
 + Level 2.7 Stealth
 * Level 3.5 Spellcasting
 - Level 4.0 Conjurations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           80%        1d7       2%          1
b - Searing Ray           Conj           40%        3d4       3%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       24%        N/A       17%         3
 Fulminant Prism          Conj/Hex       6%         3d7       50%         4
 Iskenderun's Mystic Bla  Conj/Tloc      12%        2d5       50%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You have a pair of small horns on your head.
You have sharp toenails.

Message History

Press: ? - help, Shift-Dir - straight line, f - giant cockroach
Aim: a giant cockroach (78% to hit)
The searing ray hits the giant cockroach.
You kill the giant cockroach!
(Press . to maintain the ray.)
You start resting.
Magic restored.
You see here a giant cockroach corpse.
A bat comes into view.
Casting: Searing Ray (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Searing Ray (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat (asleep, 100% to hit)
The searing ray hits the bat!
You kill the bat!
(Press . to maintain the ray.)
You start resting.
Magic restored.
An adder comes into view.
An adder comes into view.
Found 10 sling bullets.
The adder hisses angrily.
Casting: Searing Ray (safe; 4% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 4% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - adder
Aim: an adder (63% to hit)
The searing ray hits the adder!
The adder is severely wounded.
(Press . to maintain the ray.)
The searing ray hits the adder!
You kill the adder!
You have reached level 4!
You feel clever. Your demonic ancestry asserts itself...
Your toenails lengthen and sharpen.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

  .#        .....#          #..#
   .         #...#######    #..#
    #        #........S.    #..#
.             #..#          #..#
.#   #####    ##.#    #######..#
.#####...#     #.#    #........#
.......#.#     #†#    #.#####..#
)..###...#######.######.#   #.##
.#†# ##.###.....@.......#   #.#
...#  #.###.####.########   #.#
.#.#  #....#...†.#          #.#
...#  #####.####.############.#
.#)#      #.#  #.##...........#
.#.#      #.# ##.#...##########
.#.#      #.# #....#.#
.#.############.##...#
.#.##≈≈≈≈≈≈≈≈≈#.######


There were no monsters in sight!

Vanquished Creatures
  Jessica (D:2)
  An adder (D:2)
  A ball python (D:1)
  7 bats
  6 endoplasms
  A giant cockroach (D:2)
  A goblin (D:1)
  2 hobgoblins (D:1)
  A quokka (D:2)
  3 frilled lizards
  4 kobolds
  6 rats
34 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | nemesis the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   652 | D:1      | Gained mutation: You have a pair of small horns on your
                  | head. [demonic ancestry]
   652 | D:1      | Reached XP level 2. HP: 19/19 MP: 1/5
   655 | D:1      | Learned a level 2 spell: Searing Ray
  1021 | D:1      | Found a faded altar of an unknown god.
  1628 | D:2      | Noticed Jessica
  1630 | D:2      | Killed Jessica
  1631 | D:2      | Reached XP level 3. HP: 24/24 MP: 3/7
  2002 | D:2      | Gained mutation: You have sharp toenails. [demonic
                  | ancestry]
  2002 | D:2      | Reached XP level 4. HP: 30/30 MP: 4/9
  2002 | D:2      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      lordsloth_arrival_two_stooges, layout_loops_ring,
          basic_ecumenical_altar
D:2:      layout_loops_ring, amcnicky_mini_rare_corridor_liquid, minivault_4,
          uniq_jessica

Skill      XL: |  1  2 |
---------------+-------+-----
Stealth        |  2    |  2.7
Spellcasting   |     3 |  3.5
Staves         |       |  0.1
Dodging        |       |  1.7
Conjurations   |       |  4.0

Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Staff             |     1 |       ||     1
 Cast: Magic Dart        |    47 |       ||    47
       Searing Ray       |     7 |       ||     7
Armor: Robe              |     3 |       ||     3
Dodge: Dodged            |    13 |       ||    13