Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 12959000027018790508 58 nemesis the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Sept 14, 2021. Slain by a wyvern zombie (9 damage) ... on level 3 of the Dungeon. The game lasted 00:08:00 (1636 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1636, Time: 00:08:03 Health: -1/24 AC: 8 Str: 7 XL: 3 Next: 75% Magic: 1/8 EV: 12 Int: 20 God: Gold: 75 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of magic regeneration HPRegen 0.08/turn (no ring) MPRegen 0.36/turn (no ring) @: sanguine armoured A: sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (around neck) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions e - a potion of attraction {unknown} f - a potion of curing {unknown} g - a potion of heal wounds {unknown} i - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your bleeding wounds create armour. (AC +6) Message History Aim: a wyvern zombie (lightly damaged, 100% to hit) The magic dart hits the wyvern zombie. The wyvern zombie is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (lightly damaged, 100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat, p - wyvern zombie Aim: a rat (78% to hit) The searing ray hits the wyvern zombie. The wyvern zombie is moderately damaged. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The wyvern zombie closely misses you. The searing ray hits the wyvern zombie. The wyvern zombie is moderately damaged. The wyvern zombie misses you. The searing ray hits the wyvern zombie. The wyvern zombie is heavily damaged. The wyvern zombie bites you! Your blood congeals into armour. The wyvern zombie bites you but does no damage. The searing ray misses the wyvern zombie. You finish channeling your searing ray. The wyvern zombie bites you. The wyvern zombie closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (heavily damaged, 92% to hit) The searing ray hits the wyvern zombie. The wyvern zombie is severely damaged. (Press . to maintain the ray.) The wyvern zombie bites you! You die... #. ##. #... .#...## .......### .........# ## ......Z#.# #... # #@.#..... . #.....♣ #. ##.♣♣.♣♣ #.##.♣...♣ #....♣♣♣♣.♣ #.#....♣ .♣ #.##.♣♣♣♣ ♣ #. #..♣.♣ #.##.)..♣ You could see a wyvern zombie. Vanquished Creatures A gnoll (D:1) An adder (D:2) A worm (D:2) 4 dart slugs 2 bats (D:2) 3 endoplasms A giant cockroach (D:2) 2 goblins 2 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) A frilled lizard (D:2) 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 355 | D:1 | Gained mutation: When seriously injured, your bleeding | wounds create armour. (AC +6) [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 405 | D:1 | Learned a level 2 spell: Searing Ray 930 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1636 | D:3 | Slain by a wyvern zombie Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring D:2: layout_loops_ring, chequers_serial_rivers_small_a, corner_web_ring D:3: layout_loops_ring, nicolae_ru_path_of_blood, ebering_ghost_gozag, chequers_ecumenical_altar_grove, moated_statue, kennysheep_generic_room_15 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.6 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 31 Searing Ray || 20 Armor: Robe || 1 Dodge: Dodged || 10