Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10258595758359223867 156 nemesis the Magician (level 5, 37/37 HPs) Began as a Demonspawn Conjurer on Sept 14, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:09:59 (1942 turns). nemesis the Magician (Demonspawn Conjurer) Turns: 1942, Time: 00:10:00 Health: 37/37 AC: 6 Str: 7 XL: 5 Next: 15% Magic: 6/11 EV: 12 Int: 21 God: Gold: 69 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ g - amulet of magic regeneration HPRegen 0.12/turn m - +4 ring of protection MPRegen 0.37/turn (no ring) @: no status effects A: horns 2, demonic guardian 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration (around neck) m - a +4 ring of protection (left hand) Scrolls b - a scroll of acquirement {unknown} d - 2 scrolls of identify {unknown} f - 2 scrolls of fear {unknown} h - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} l - 3 scrolls of enchant armour {unknown} n - a scroll of blinking {unknown} Potions c - 2 potions of heal wounds {unknown} e - a potion of ambrosia {unknown} i - a potion of brilliance {unknown} k - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging + Level 2.7 Stealth * Level 4.4 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. A weak demonic guardian rushes to your aid. Message History Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) There is an escape hatch in the floor here. There is a stone staircase leading down here. Found a dagger. There is a stone staircase leading down here. You can't go up here! You climb downwards. Found a dagger, 12 gold pieces and a quarterstaff. There is a stone staircase leading up here. Found 3 scrolls labelled HAVUARI GUOM. The orc wizard shouts! The orc shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc shouts! An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc wizard! You kill the orc wizard! You finish channeling your searing ray. Your Fighting skill increases to level 1! You have reached level 5! Your demonic ancestry asserts itself... The horns on your head grow some more. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . .. #. .# #.######o# ###.......o##### ##.....#......... .........oo...... ................. .......).<......# .......@.#....... .P............... ....)....#.....$. ...............)# ................. .P..............# ................. ...?........#.#. You could see 4 orcs. Vanquished Creatures An orc wizard (D:3) Terence (D:2) 5 adders (D:2) 2 worms (D:2) 2 dart slugs 8 endoplasms 3 giant cockroaches 3 goblins 2 hobgoblins (D:1) 8 jackals 2 quokkas 3 ball pythons 6 bats 4 frilled lizards (D:1) 4 kobolds 3 rats (D:1) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 506 | D:1 | Learned a level 2 spell: Searing Ray 807 | D:1 | Found a faded altar of an unknown god. 1144 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/7 1390 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1390 | D:2 | Reached XP level 4. HP: 31/31 MP: 1/9 1524 | D:2 | Noticed Terence 1530 | D:2 | Killed Terence 1942 | D:3 | Reached skill level 1 in Fighting 1942 | D:3 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 1942 | D:3 | Reached XP level 5. HP: 37/37 MP: 6/11 1942 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, basic_ecumenical_altar D:2: minmay_general_purpose_star, layout_loops_ring, uniq_terence D:3: layout_rooms, nicolae_hepliaklqana_hazy_memory, general_overflow_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.7 Spellcasting | 3 4 | 4.4 Fighting | 1 | 1.0 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | 2 || 4 Cast: Magic Dart | 46 | || 46 Searing Ray | 10 | 15 || 25 Armor: Robe | 8 | 2 || 10 Dodge: Dodged | 26 | 6 || 32