Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 14175359474281236936 139 nemesis the Magician (level 5, 32/35 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:12:14 (2076 turns). nemesis the Magician (Demonspawn Conjurer) Turns: 2076, Time: 00:12:14 Health: 32/35 AC: 3 Str: 7 XL: 5 Next: 1% Magic: 5/11 EV: 12 Int: 26 God: Gold: 74 SH: 0 Dex: 14 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.11/turn d - +6 ring of intelligence MPRegen 0.12/turn (no ring) @: no status effects A: claws 1, thin skeletal structure 1, powered by pain 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery d - a +6 ring of intelligence (left hand) Scrolls c - a scroll of teleportation {unknown} f - a scroll of noise {unknown} g - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - 2 potions of degeneration {unknown} e - a potion of lignification {unknown} Skills: - Level 1.7 Dodging + Level 2.5 Stealth * Level 4.5 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You sometimes gain a little power by taking damage. Message History You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! The orc hits you from afar with a +0 trident. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc hits you from afar with a +0 trident. There are no items here. The searing ray hits the orc! You kill the orc! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. An adder comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray misses the adder. The adder barely misses you. The searing ray hits the adder! You kill the adder! You finish channeling your searing ray. You have reached level 5! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....#........######.# #.#..#).####.##.## #.# #.......####.#### ###.# #..)..).# ###..†# #.####### #...... #.# # #.#...# .#.# ... #.##...# ..#.####..... #. ##### ..#..@†...... #.# # ##.######..... #.# ## #......# ... #.###. #######..###.# # #...# . #.........##.####### ##.## .. #.####..#.##.......# #.# ...##.####........# #.# #.# ........##.##.###.####.#######.# #####....#.##.......##.........# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) A scorpion zombie (D:3) 4 adders 4 orcs (D:3) 2 ball pythons 5 bats 4 endoplasms 2 giant cockroaches 5 hobgoblins A kobold (D:1) 2 quokkas 2 frilled lizards (D:1) 4 goblins 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 111 | D:1 | Found a faded altar of an unknown god. 355 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 355 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 390 | D:1 | Learned a level 2 spell: Searing Ray 954 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1278 | D:2 | Found a bloodstained altar of Trog. 1603 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 1603 | D:3 | Reached XP level 4. HP: 28/30 MP: 2/9 2076 | D:3 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2076 | D:3 | Reached XP level 5. HP: 32/35 MP: 5/11 2076 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms, ebering_ecumenical_altar_abandoned, serial_corexii_hall, corexii_hall_statues_u, corexii_hall_statues_s, st_stairs_3, minmay_fountain_box, interstate_on_off D:2: layout_rooms, basic_altar, amcnicky_mini_pool_small D:3: layout_loops_cross, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Spellcasting | 3 4 | 4.5 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 47 | 5 || 52 Searing Ray | 7 | 6 || 13 Armor: Robe | 11 | 4 || 15 Dodge: Dodged | 13 | 4 || 17