Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16905796706082629244 46 nemesis the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Slain by Terence (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:31 (1088 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 1088, Time: 00:06:32 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 46% Magic: 3/7 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of protection from fire MPRegen 0.20/turn (no ring) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of protection from fire (left hand) Scrolls b - a scroll of identify {unknown} d - a scroll of noise {unknown} e - a scroll of magic mapping {unknown} g - 4 scrolls of teleportation {unknown} h - a scroll of summoning {unknown} Potions c - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 hand axe! The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Terence shouts, "Get ready for death!" Terence says, "You're history." Terence bares his teeth. Terence shouts, "Get ready for death!" Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 hand axe. You die... #.........# ####### #.........###...... #.............##### ######...#.######....... #####......###@# #....... ####.....###### #.# #....... ##....##### ##.# #.[..... #.........#######..# #.(..... #########.....@@...######....... #########.........###### ##..###.....###### #####.......#......... #######.............#####... ####.......###.......### #### #....####### #.......# #.#### #.......# #.## #.......# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A bat (D:2) 3 endoplasms 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:2) 2 quokkas (D:1) 2 ball pythons (D:2) 4 kobolds 4 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 326 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 363 | D:1 | Learned a level 2 spell: Searing Ray 588 | D:1 | Found a faded altar of an unknown god. 625 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 964 | D:2 | Noticed Terence 1088 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern, nrook_loot_triangle, kennysheep_boxes D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.4 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 12 Dodge: Dodged || 4