Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 15085742006824106509 81 nemesis the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:06:50 (2153 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2153, Time: 00:06:50 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 20% Magic: 1/9 EV: 12 Int: 20 God: Gold: 60 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery g - a +6 ring of strength Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of curing {unknown} f - a potion of degeneration {unknown} h - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging + Level 2.5 Stealth * Level 3.8 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Slow Hex 3% N/A 21% 2 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 1% 2d6 36% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 halberd of distortion. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. You finish channeling your searing ray. The gnoll closely misses you. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd of distortion (almost dead, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You have reached level 4! You feel agile. You see here a +0 club. You see here a +0 halberd of distortion. You now have 60 gold pieces (gained 9). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..... .. ....#.. #..... ##.# .. ......# ### #.##. ...###. .##... #). ... #.... #####..#...#.###.# ###.# ##.### #....#......)# #....###....# #.#.##...# #.# #...###.# #.#<##...# #.# ##.## .# #.#.##...###.# #.# # #.#.##...).)@# #.####.# # #.#.##..###### #......# # #....#..# #.###.## # #..#....# #.# #.# # ##...##.#### #.# #.# # ##........### #.###.#####.# #..........# #...........# #.###....#.####.....####### #.....#........._...####### There were no monsters in sight! Vanquished Creatures 4 gnolls (D:2) A worm (D:2) 2 dart slugs (D:1) 3 endoplasms 2 goblins 3 hobgoblins 7 jackals (D:1) 5 kobolds A quokka (D:2) A ball python (D:2) 4 bats A frilled lizard (D:2) A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 449 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 449 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 490 | D:1 | Learned a level 2 spell: Searing Ray 652 | D:1 | Found Nuicag's Book Emporium. 1363 | D:2 | Found a shadowy altar of Dithmenos. 1453 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 2069 | D:2 | Found a faded altar of an unknown god. 2148 | D:2 | Reached XP level 4. HP: 27/30 MP: 1/9 2153 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, serial_shops, nicolae_shop_crystal D:2: layout_loops_ring, basic_ecumenical_altar, basic_altar, minmay_indecisive_spiral Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Spellcasting | 3 | 3.8 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 16 | || 16 Searing Ray | 19 | || 19 Armor: Robe | 2 | || 2 Dodge: Dodged | 23 | || 23