Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 13956267006132992655 102 nemesis the Conjurer (level 4, -9/31 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Killed by nerve-wracking pain ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:08:38 (2059 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2059, Time: 00:08:38 Health: -9/31 AC: 3 Str: 7 XL: 4 Next: 50% Magic: 2/10 EV: 12 Int: 21 God: Gold: 42 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.24/turn (no ring) @: no status effects A: thin skeletal structure 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves f - a staff of cold Scrolls b - a scroll of enchant weapon {unknown} e - a scroll of acquirement {unknown} h - a scroll of vulnerability {unknown} Potions c - 3 potions of curing {unknown} g - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting - Level 1.7 Dodging + Level 2.5 Stealth * Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Call Canine Familiar Summ 4% N/A 34% 3 Portal Projectile Hex/Tloc 8% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Leda's Liquefaction Hex/Erth 2% N/A 75% 4 Agony Necr 4% N/A 97% 5 Silence Hex/Air 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You regenerate magic rapidly. Message History The searing ray hits the orc priest! You kill the orc priest! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (81% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! The searing ray misses the orc priest. The searing ray hits the orc priest! The orc priest is almost dead. You finish channeling your searing ray. The orc priest hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ..........######.## ................... .................. ... .†.......... ...####.#...#.... .#....#....†...### .#.............o.# #.. ...........##.##.# #># #..........##.##@## #.# ##................# #.# #.......)###.##..# #.# ##.......# #.###.## #.# #.......# #.. #..###.# #....(.## ##.###...#<# #..#.#.# .# ###...# #....#o# .# ##..# ##..(##o# .# #### You could see an orc priest. Vanquished Creatures An orc priest (D:3) Natasha (D:2) An adder (D:3) An adder skeleton (D:3) A worm (D:2) A dart slug (D:3) An orc (D:3) 7 bats 3 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 2 jackals (D:2) 3 kobolds A quokka (D:2) A ball python (D:1) 2 frilled lizards A rat (D:2) 30 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:2) 8 plants (D:2) 10 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 576 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 576 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 604 | D:1 | Learned a level 2 spell: Searing Ray 1407 | D:2 | Found a faded altar of an unknown god. 1733 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1843 | D:2 | Noticed Natasha 1848 | D:2 | Killed Natasha 1960 | D:3 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1960 | D:3 | Reached XP level 4. HP: 28/31 MP: 2/9 2059 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, uniq_natasha D:3: cheibrodos_helix_gallery, layout_rooms, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Spellcasting | 3 4 | 4.0 Fighting | | 0.7 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 38 | 3 || 41 Searing Ray | 7 | 5 || 12 Armor: Robe | 18 | || 18 Dodge: Dodged | 31 | 1 || 32