Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file.

Game seed: 38645481136151326

1068 nemesis the Thaumaturge (level 8, 53/53 HPs)
             Began as a Demonspawn Conjurer on Sept 15, 2021.
             Quit the game on level 5 of the Dungeon.
             The game lasted 00:22:09 (5136 turns).

nemesis the Thaumaturge (Demonspawn Conjurer)       Turns: 5136, Time: 00:22:09

Health: 53/53      AC:  4    Str:  8    XL:     8   Next: 7%
Magic:  15/20      EV: 12    Int: 22    God:    
Gold:   235        SH:  0    Dex: 11    Spells: 20/23 levels left

rFire    x . .     SeeInvis +   r - +8 spear of Disorder {speed, +Rage rElec rF- SInv}
rCold    . . .     Faith    .   (no shield)
rNeg     . . .     Spirit   .   a - +0 robe
rPois    .         Reflect  .   (helmet restricted)
rElec    +         Harm     .   (no cloak)
rCorr    .         Rampage  .   n - +1 pair of gloves
Will     .....                  (no boots)
Stlth    ++........             j - amulet of magic regeneration
HPRegen  0.17/turn              (no ring)
MPRegen  0.42/turn              (no ring)

@: very slightly contaminated
A: antennae 1, spiny 1, sanguine armour 2
a: Evoke Berserk Rage


You were on level 5 of the Dungeon.
You visited 1 branch of the dungeon, and saw 5 of its levels.

You collected 235 gold pieces.

Inventory:

Hand Weapons
 r - the +8 spear of Disorder (weapon) {speed, +Rage rElec rF- SInv}
   (You found it on level 5 of the Dungeon)   
   
   Attacks with this weapon are significantly faster.
   
   rF:        It makes you vulnerable to fire.
   rElec:     It insulates you from electricity.
   SInv:      It lets you see invisible.
   +Rage:     It lets you go berserk.
Armour
 a - a +0 robe (worn)
 n - a +1 pair of gloves (worn)
Jewellery
 j - an amulet of magic regeneration (around neck)
Wands
 k - a wand of mindburst (11)
Scrolls
 b - a scroll of enchant armour {unknown}
 d - 5 scrolls of identify {unknown}
 e - a scroll of torment {unknown}
 l - a scroll of vulnerability {unknown}
 m - 2 scrolls of teleportation {unknown}
 p - 2 scrolls of fog {unknown}
 q - a scroll of enchant weapon {unknown}
Potions
 c - 2 potions of resistance {unknown}
 f - 5 potions of lignification {unknown}
 g - 2 potions of heal wounds {unknown}
 h - a potion of berserk rage {unknown}
 i - a potion of brilliance {unknown}
 o - a potion of attraction {unknown}


   Skills:
 + Level 0.8 Fighting
 - Level 1.7 Dodging
 + Level 4.3 Stealth
 * Level 8.0 Spellcasting
 - Level 4.0 Conjurations


You had 20 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           52%        3d5       2%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Dazzling Flash           Conj/Hex       34%        N/A       10%         3
 Slow                     Hex            8%         N/A       11%         2
 Confusing Touch          Hex            8%         N/A       22%         3
 Gell's Gravitas          Tloc           4%         N/A       22%         3
 Lesser Beckoning         Tloc           4%         N/A       22%         3
 Teleport Other           Tloc           8%         N/A       22%         3
 Vampiric Draining        Necr           4%         2d6       22%         3
 Fulminant Prism          Conj/Hex       8%         3d7       32%         4
 Iskenderun's Mystic Bla  Conj/Tloc      17%        2d5       32%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (5/15)            
Temple: D:4-7       

Altars:
Cheibriados
Fedhas
Hepliaklqana
Wu Jian
Xom
Zin


Innate Abilities, Weirdness & Mutations

You have a pair of small antennae on your head.
You are partially covered in sharp spines.
When seriously injured, your bleeding wounds create thick armour. (AC +0)

Message History

Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - iguana
Aim: an iguana (asleep, 100% to hit)
The searing ray hits the iguana!
The iguana is severely wounded.
The iguana hisses angrily.
(Press . to maintain the ray.)
The searing ray hits the iguana.
You kill the iguana!
You start resting.
Magic restored.
An ogre comes into view. It is wielding a +0 giant club.
The ogre shouts!
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - ogre
Aim: an ogre, wielding a +0 giant club (90% to hit)
You miscast Searing Ray.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a +0 giant club (90% to hit)
The searing ray hits the ogre!
The ogre is moderately wounded.
(Press . to maintain the ray.)
The searing ray hits the ogre!
The ogre is severely wounded.
The searing ray hits the ogre!
You kill the ogre!
Your Spellcasting skill increases to level 8!
You have reached level 8!
You feel clever. Your demonic ancestry asserts itself...
Sharp spines emerge from parts of your body.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

      #...
      ...#
      #..#
      #..###
      #....#
#######....#
...........#
      #)...#...
      #@.###..#   ..
      #..# #..#  ..
      #..# #..#  .#
      #..###..###.###
  ##  #..#...........
  #_###..###......####
####.##...............
#..##.##.#####....### ##
#.#.#.##.#####.########.


There were no monsters in sight!

Vanquished Creatures
  2 ogres (D:5)
  3 phantoms
  A centaur (D:5)
  A scorpion (D:5)
  3 hounds
  2 jellies
  An orc priest (D:5)
  Ijyb (D:3)
  An iguana (D:5)
  4 orc wizards (D:5)
  A hound skeleton (D:4)
  3 gnolls (D:4)
  5 adders
  A shadow imp (D:5)
  2 ufetubi (D:4)
  A worm (D:2)
  4 dart slugs
  11 orcs
  5 endoplasms
  4 giant cockroaches
  12 goblins
  6 hobgoblins
  7 jackals
  A quokka (D:4)
  7 ball pythons
  5 bats
  A frilled lizard (D:3)
  2 kobolds
  A rat (D:1)
98 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | nemesis the Demonspawn Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 3/3
   518 | D:1      | Gained mutation: When seriously injured, your bleeding
                  | wounds create armour. (AC +0) [demonic ancestry]
   518 | D:1      | Reached XP level 2. HP: 19/19 MP: 1/5
   634 | D:1      | Learned a level 2 spell: Searing Ray
  1095 | D:1      | Reached skill level 3 in Spellcasting
  1483 | D:2      | Reached XP level 3. HP: 24/24 MP: 3/7
  2355 | D:3      | Found a hazy altar of Hepliaklqana.
  2464 | D:3      | Found a snail-covered altar of Cheibriados.
  2465 | D:3      | Found a blossoming altar of Fedhas.
  2472 | D:3      | Found an ornate altar of the Wu Jian Council.
  2519 | D:3      | Reached XP level 4. HP: 30/30 MP: 5/9
  2638 | D:3      | Found a faded altar of an unknown god.
  2892 | D:3      | Noticed Ijyb
  2957 | D:3      | Killed Ijyb
  2958 | D:3      | Reached skill level 4 in Spellcasting
  3388 | D:3      | Gained mutation: When seriously injured, your bleeding
                  | wounds create thick armour. (AC +0) [demonic ancestry]
  3388 | D:3      | Reached XP level 5. HP: 35/35 MP: 7/11
  3650 | D:4      | Reached skill level 5 in Spellcasting
  3697 | D:4      | Noticed a phantom
  3703 | D:4      | Noticed a phantom
  3715 | D:4      | Killed a phantom
  3716 | D:4      | Gained mutation: You have a pair of small antennae on your
                  | head. [demonic ancestry]
  3716 | D:4      | Reached XP level 6. HP: 41/41 MP: 7/14
  4027 | D:4      | Reached skill level 6 in Spellcasting
  4419 | D:5      | Entered Level 5 of the Dungeon
  4453 | D:5      | Reached XP level 7. HP: 38/46 MP: 10/16
  4616 | D:5      | Found a shimmering altar of Xom.
  4667 | D:5      | Reached skill level 7 in Spellcasting
  5052 | D:5      | Identified the +8 spear of Disorder {speed, +Rage rElec rF-
                  | SInv}
  5136 | D:5      | Reached skill level 8 in Spellcasting
  5136 | D:5      | Gained mutation: You are partially covered in sharp spines.
                  | [demonic ancestry]
  5136 | D:5      | Reached XP level 8. HP: 53/53 MP: 15/20
  5136 | D:5      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      scummos_arrival_gate, layout_rooms, serial_corexii_hall,
          chequers_hall_statues_corner_a, chequers_hall_statues_wall_a
D:2:      layout_rooms
D:3:      kennysheep_goblin_castle, layout_basic, minitemple,
          hellmonk_ecumenical_altar_inner_sanctum
D:4:      layout_loops_cross
D:5:      layout_basic, marbit_many_paths, tgw_trog, uniq_edmund

Skill      XL: |  1  2  3  4  5  6  7 |
---------------+----------------------+-----
Stealth        |  2        3        4 |  4.3
Spellcasting   |     3     4  5  6  8 |  8.0
Fighting       |                      |  0.8
Dodging        |                      |  1.7
Conjurations   |                      |  4.0

Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
 Cast: Magic Dart        |    49 |    23 |     8 ||    80
       Searing Ray       |    14 |    39 |    16 ||    69
Armor: Robe              |     7 |     8 |     5 ||    20
Dodge: Dodged            |    14 |    19 |     7 ||    40