Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 12530907961650463603 66 nemesis the Conjurer (level 3, -4/25 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Slain by a gnoll sergeant (14 damage) ... on level 3 of the Dungeon. The game lasted 00:10:00 (3035 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 3035, Time: 00:10:00 Health: -4/25 AC: 3 Str: 7 XL: 3 Next: 96% Magic: 4/7 EV: 12 Int: 20 God: Gold: 107 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: thin skeletal structure 1, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery e - a ring of fire j - a +4 ring of evasion Scrolls f - a scroll of fear {unknown} k - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} d - a potion of might {unknown} g - 2 potions of heal wounds {unknown} h - a potion of resistance {unknown} i - a potion of curing {unknown} Skills: - Level 0.4 Fighting - Level 1.7 Dodging + Level 2.6 Stealth * Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History (Press . to maintain the ray.) Malevolent energies surge around you. You start resting. Magic restored. Found a chain mail. Found a stone staircase leading down. You see here a +0 chain mail. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 chain mail. Things that are here: a +0 mace; an orc corpse Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You open the door. There is an open door here. There is an open door here. A bat, a jackal and a gnoll come into view. A jackal and a gnoll sergeant come into view. The gnoll sergeant shouts! A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. A gnoll sergeant is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (84% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll sergeant hits you from afar with a +0 trident! Ouch! That really hurt! The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! Ouch! That really hurt! You die... ..# #.#'#............#o# ..# #......##........#.# ..# #......##......รท.#.# ..# ##...#.##.#..#.....# ..# #...##...#..##.#### ..# #...##...#.....# ..#################.#...# ..'.................#...# ..######..>.....@####...# .....# #.........# #...# .....# #........g# ##### .....# #####'###.# ......# #.....# #####.# #.g#### .. #..# .. #g.# #..### You could see a gnoll sergeant. Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:2) 3 orcs (D:3) 7 endoplasms 4 giant cockroaches 6 goblins 2 hobgoblins 4 jackals (D:2) 2 kobolds (D:3) A quokka (D:3) 6 ball pythons 4 bats 2 frilled lizards 3 rats 48 creatures vanquished. Vanquished Creatures (others) A fungus (D:1) A plant (D:1) 2 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 104 | D:1 | Found Gyud's Armour Shop. 462 | D:1 | Found a faded altar of an unknown god. 593 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 593 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 697 | D:1 | Learned a level 2 spell: Searing Ray 1621 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1621 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/7 2374 | D:3 | Found a broken altar of Ashenzari. 2412 | D:3 | Noticed a scorpion 3018 | D:3 | Noticed a gnoll sergeant 3035 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, serial_shops, shop_fountains, chequers_serial_rivers_micro_b D:2: layout_loops_ring D:3: layout_basic, ashenzari_altar_1, minmay_surrounded Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Spellcasting | 3 | 3.4 Fighting | | 0.4 Dodging | | 1.7 Conjurations | | 4.0 Action || total -------------------------++------- Cast: Magic Dart || 33 Searing Ray || 28 Armor: Robe || 5 Dodge: Dodged || 10