Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 14778400782004660609 70 nemesis the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 15, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:06:26 (2096 turns). nemesis the Conjurer (Demonspawn Conjurer) Turns: 2096, Time: 00:06:26 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 4% Magic: 1/9 EV: 27 Int: 21 God: Gold: 72 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... f - +0 pair of boots Stlth ++........ g - amulet of the acrobat HPRegen 0.10/turn c - ring of wizardry MPRegen 0.11/turn (no ring) @: acrobatic A: claws 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) n - a +0 kite shield Jewellery c - a ring of wizardry (left claw) g - an amulet of the acrobat (around neck) m - a +6 ring of strength Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} l - a scroll of immolation {unknown} Potions b - 2 potions of flight {unknown} h - a potion of magic {unknown} i - a potion of degeneration {unknown} j - 2 potions of might {unknown} k - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging + Level 2.2 Stealth * Level 3.8 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 3d4 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 6% 3 Sublimation of Blood Necr 2% N/A 8% 2 Wereblood Tmut 4% N/A 8% 2 Fulminant Prism Conj/Hex 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 21% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Your movements are slightly less encumbered by armour. (ER -2) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You start resting. Magic restored. A ball python and a worm come into view. The ball python hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray misses the worm. (Press . to maintain the ray.) The searing ray hits the worm. The worm is moderately wounded. The searing ray hits the worm! The worm is severely wounded. The searing ray hits the worm! You kill the worm! You finish channeling your searing ray. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########'##...# #..#...# #####.#...# ###########...##.#...# #.............##.....## #.............##....... #.............##....... #.............##....... #.....@.....####....... #....†......# ###..### #######...........######..## .............).............# ..........###..............# ..........# #..............## ..........# #.....†......>.'. ..........# #.............)## ..........# #..............# There were no monsters in sight! Vanquished Creatures A bullfrog skeleton (D:2) An adder (D:2) A worm (D:2) 3 ball pythons 3 endoplasms (D:2) A giant cockroach (D:2) 2 goblins (D:2) 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:2) 6 frilled lizards A kobold (D:2) 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nemesis the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 617 | D:1 | Found a faded altar of an unknown god. 633 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 633 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 689 | D:1 | Learned a level 2 spell: Searing Ray 1212 | D:2 | Reached XP level 3. HP: 9/24 MP: 1/7 2096 | D:2 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2096 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/9 2096 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, hellmonk_ecumenical_altar_lost_god D:2: layout_basic, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 3 | 3.8 Dodging | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 21 | || 21 Searing Ray | 19 | || 19 Armor: Robe | 1 | || 1 Dodge: Dodged | 15 | || 15